Evol client data validator.
Run at: 2012-07-20T23:17:37.049578
http://www.gitorious.org/evol/evol-tools/blobs/master/testxml/testxml.py
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Detecting clientdata dir
Detected client data directory in: ..
Checking xml file syntax
Checking defult files
warn: sprite=graphics/sprites/error.xml image width 28 (need 29) is not multiply to frame size 29, image:graphics/sprites/error.png
warn: sprite=graphics/sprites/error.xml image width should be power of two. If not image will be resized on the fly.
Current image width 28. used in sprite width 29
allowed width 16 or 32 (graphics/sprites/error.png)
warn: sprite=graphics/sprites/error.xml image height should be power of two. If not image will be resized on the fly.
Current image height 9. used in sprite height 9
allowed height 8 or 16 (graphics/sprites/error.png)
error: sprite=graphics/sprites/error.xml image have zero frames: graphics/sprites/error.png
error: sprite=graphics/sprites/error.xml using incorrect imageset name in action: default
error: sprite=graphics/sprites/error.xml incorrect frame index 0 action: default, direction: default
Checking itemcolors.xml
Checking items.xml
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle01.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle01.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle01.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle02.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle02.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle02.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle02.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle03.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle03.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle03.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle03.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle04.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle04.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle04.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle04.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle05.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle05.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle05.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle05.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle06.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle06.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle06.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle06.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle07.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle07.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle07.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle07.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle08.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle08.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle08.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle08.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle09.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle09.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle09.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle09.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle10.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle10.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle10.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle10.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle11.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle11.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle11.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle11.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle12.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle12.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle12.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle12.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml image width should be power of two. If not image will be resized on the fly.
Current image width 416. used in sprite width 416
allowed width 256 or 512 (graphics/sprites/hairstyles/hairstyle13.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/hairstyles/hairstyle13.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle14.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image height 42 (need 40) is not multiply to frame size 40, image:graphics/sprites/hairstyles/hairstyle14.png
warn: sprite=graphics/sprites/hairstyles/hairstyle14.xml image height should be power of two. If not image will be resized on the fly.
Current image height 42. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle14.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle15.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle15.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle15.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle15.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle16.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle16.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle16.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle16.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle17.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle17.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle17.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle17.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle18.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle18.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle18.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle18.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle19.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/hairstyles/hairstyle19.png)
warn: sprite=graphics/sprites/hairstyles/hairstyle19.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/hairstyles/hairstyle19.png)
warn: no type attribute for id=16
warn: no type attribute for id=30
warn: no type attribute for id=31
warn: no type attribute for id=32
warn: no type attribute for id=33
warn: no type attribute for id=34
warn: no type attribute for id=35
warn: sprite=graphics/sprites/equipment/head/santahat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/santahat.png)
warn: sprite=graphics/sprites/equipment/head/santahat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/santahat.png)
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santahat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/leather-male.png)
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/leather-female.png)
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/leather-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/fancyhat.png)
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/fancyhat.png)
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fancyhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/minershat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/minershat.png)
warn: sprite=graphics/sprites/equipment/head/minershat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/minershat.png)
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/minershat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/boots-male.png)
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/feet/boots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/feet/boots-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/boots-female.png)
warn: sprite=graphics/sprites/weapon-bow.xml image width should be power of two. If not image will be resized on the fly.
Current image width 320. used in sprite width 320
allowed width 256 or 512 (graphics/sprites/weapon1.png)
warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/weapon-bow.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/generic-male.png)
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/generic-female.png)
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/hands/generic-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/standardheadband.png)
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/standardheadband.png)
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/standardheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/silkheadband.png)
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/silkheadband.png)
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/silkheadband.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/tnecksweater-male.png)
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/tnecksweater-female.png)
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/tnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/shorts-male.png)
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/shorts-female.png)
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/shorts-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/pumpkinhelmet.png)
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/pumpkinhelmet.png)
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pumpkinhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/axehat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 110. used in sprite width 110
allowed width 64 or 128 (graphics/sprites/equipment/head/axehat.png)
warn: sprite=graphics/sprites/equipment/head/axehat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/equipment/head/axehat.png)
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/axehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/piratehat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 108. used in sprite width 108
allowed width 64 or 128 (graphics/sprites/equipment/head/piratehat.png)
warn: sprite=graphics/sprites/equipment/head/piratehat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 17. used in sprite height 17
allowed height 16 or 32 (graphics/sprites/equipment/head/piratehat.png)
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/piratehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/goggles.xml image width should be power of two. If not image will be resized on the fly.
Current image width 100. used in sprite width 100
allowed width 64 or 128 (graphics/sprites/equipment/head/goggles.png)
warn: sprite=graphics/sprites/equipment/head/goggles.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/equipment/head/goggles.png)
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/goggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/circlet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 160. used in sprite width 160
allowed width 128 or 256 (graphics/sprites/equipment/head/circlet.png)
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/circlet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml image width should be power of two. If not image will be resized on the fly.
Current image width 160. used in sprite width 160
allowed width 128 or 256 (graphics/sprites/equipment/head/eyepatch.png)
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eyepatch.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bandana.xml image width should be power of two. If not image will be resized on the fly.
Current image width 145. used in sprite width 145
allowed width 128 or 256 (graphics/sprites/equipment/head/bandana.png)
warn: sprite=graphics/sprites/equipment/head/bandana.xml image height should be power of two. If not image will be resized on the fly.
Current image height 21. used in sprite height 21
allowed height 16 or 32 (graphics/sprites/equipment/head/bandana.png)
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bandana.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/weapon-scythe.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/weapon-scythe.xml unused frames: 13,14,15,28,29,30,31,44,45,46,47
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/vnecksweater-male.png)
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/vnecksweater-female.png)
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/vnecksweater-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/chainmail-male.png)
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/chainmail-female.png)
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/chainmail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/lightplatemail-male.png)
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/lightplatemail-female.png)
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/lightplatemail-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/tophat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/tophat.png)
warn: sprite=graphics/sprites/equipment/head/tophat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 17. used in sprite height 17
allowed height 16 or 32 (graphics/sprites/equipment/head/tophat.png)
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/tophat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/funkywinter.png)
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/equipment/head/funkywinter.png)
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/funkywinter.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mushroom.xml image width should be power of two. If not image will be resized on the fly.
Current image width 52. used in sprite width 52
allowed width 32 or 64 (graphics/sprites/equipment/head/mushroom.png)
warn: sprite=graphics/sprites/equipment/head/mushroom.xml image height should be power of two. If not image will be resized on the fly.
Current image height 15. used in sprite height 15
allowed height 8 or 16 (graphics/sprites/equipment/head/mushroom.png)
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mushroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/shroom.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/shroom.png)
warn: sprite=graphics/sprites/equipment/head/shroom.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/shroom.png)
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/shroom.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/skirt.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/skirt.png)
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/skirt.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/xmaself.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/xmaself.png)
warn: sprite=graphics/sprites/equipment/head/xmaself.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/equipment/head/xmaself.png)
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/xmaself.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 192. used in sprite width 192
allowed width 128 or 256 (graphics/sprites/equipment/head/mask.png)
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 135. used in sprite width 135
allowed width 128 or 256 (graphics/sprites/equipment/head/warlordhelm.png)
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/warlordhelm.png)
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/warlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/knighthelm.png)
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 25. used in sprite height 25
allowed height 16 or 32 (graphics/sprites/equipment/head/knighthelm.png)
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/knighthelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/infantryhelm.png)
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/equipment/head/infantryhelm.png)
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/infantryhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 110. used in sprite width 110
allowed width 64 or 128 (graphics/sprites/equipment/head/crusadehelm.png)
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/equipment/head/crusadehelm.png)
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crusadehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/chaps-male.png)
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/chaps-female.png)
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/chaps-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/cowboywhite.png)
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml image height should be power of two. If not image will be resized on the fly.
Current image height 18. used in sprite height 18
allowed height 16 or 32 (graphics/sprites/equipment/head/cowboywhite.png)
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboywhite.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/cowboyblack.png)
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml image height should be power of two. If not image will be resized on the fly.
Current image height 18. used in sprite height 18
allowed height 16 or 32 (graphics/sprites/equipment/head/cowboyblack.png)
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cowboyblack.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/crown.xml image width should be power of two. If not image will be resized on the fly.
Current image width 84. used in sprite width 84
allowed width 64 or 128 (graphics/sprites/equipment/head/crown.png)
warn: sprite=graphics/sprites/equipment/head/crown.xml image height should be power of two. If not image will be resized on the fly.
Current image height 15. used in sprite height 15
allowed height 8 or 16 (graphics/sprites/equipment/head/crown.png)
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/crown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/devcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/devcap.png)
warn: sprite=graphics/sprites/equipment/head/devcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/devcap.png)
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/devcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/pants-male.png)
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/pants-female.png)
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/pants-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/sorcerer-robe-male.png)
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/sorcerer-robe-female.png)
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/sorcerer-robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/robe-male.png)
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/robe-female.png)
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/robe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/cap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/cap.png)
warn: sprite=graphics/sprites/equipment/head/cap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/cap.png)
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/cap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/feet/furboots-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/furboots-male.png)
warn: sprite=graphics/sprites/equipment/feet/furboots-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/furboots-female.png)
warn: sprite=graphics/sprites/equipment/head/serf.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/serf.png)
warn: sprite=graphics/sprites/equipment/head/serf.xml image height should be power of two. If not image will be resized on the fly.
Current image height 26. used in sprite height 26
allowed height 16 or 32 (graphics/sprites/equipment/head/serf.png)
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/serf.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/warlordplate-male.png)
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/warlordplate-female.png)
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/warlordplate-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gradcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 108. used in sprite width 108
allowed width 64 or 128 (graphics/sprites/equipment/head/gradcap.png)
warn: sprite=graphics/sprites/equipment/head/gradcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 14. used in sprite height 14
allowed height 8 or 16 (graphics/sprites/equipment/head/gradcap.png)
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gradcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/nohmask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/nohmask.png)
warn: sprite=graphics/sprites/equipment/head/nohmask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 23. used in sprite height 23
allowed height 16 or 32 (graphics/sprites/equipment/head/nohmask.png)
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/nohmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/demonmask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/demonmask.png)
warn: sprite=graphics/sprites/equipment/head/demonmask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 23. used in sprite height 23
allowed height 16 or 32 (graphics/sprites/equipment/head/demonmask.png)
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/demonmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/tanktop-male.png)
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/tanktop-female.png)
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/tanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/shorttanktop-male.png)
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/shorttanktop-female.png)
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/shorttanktop-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/highpriest-crown.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/highpriest-crown.png)
warn: sprite=graphics/sprites/equipment/head/highpriest-crown.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/highpriest-crown.png)
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/monster-skull-helm.png)
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/monster-skull-helm.png)
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monster-skull-helm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/deserthat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 480. used in sprite width 480
allowed width 256 or 512 (graphics/sprites/equipment/head/deserthat.png)
warn: sprite=graphics/sprites/equipment/head/deserthat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 70. used in sprite height 70
allowed height 64 or 128 (graphics/sprites/equipment/head/deserthat.png)
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/deserthat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gmcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/gmcap.png)
warn: sprite=graphics/sprites/equipment/head/gmcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/gmcap.png)
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gmcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/assassin-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/assassin-male.png)
warn: sprite=graphics/sprites/equipment/legs/assassin-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/assassin-female.png)
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/pinkiehat.png)
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 46. used in sprite height 46
allowed height 32 or 64 (graphics/sprites/equipment/head/pinkiehat.png)
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkiehat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/fluffyhat.png)
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/equipment/head/fluffyhat.png)
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fluffyhat.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/assassin-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/assassin-male.png)
warn: sprite=graphics/sprites/equipment/chest/assassin-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/assassin-female.png)
warn: sprite=graphics/sprites/equipment/hands/assassin-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/assassin-male.png)
warn: sprite=graphics/sprites/equipment/hands/assassin-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/assassin-female.png)
warn: sprite=graphics/sprites/equipment/feet/assassin-boots-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/assassin-boots-male.png)
warn: sprite=graphics/sprites/equipment/feet/assassin-boots-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/assassin-boots-female.png)
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/weapon-staff.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/weapon-staff.xml unused frames: 13,14,15,28,29,30,31,44,45,46,47
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 195. used in sprite width 195
allowed width 128 or 256 (graphics/sprites/equipment/head/paladinhelm.png)
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 39. used in sprite height 39
allowed height 32 or 64 (graphics/sprites/equipment/head/paladinhelm.png)
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paladinhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 195. used in sprite width 195
allowed width 128 or 256 (graphics/sprites/equipment/head/overlordhelm.png)
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 39. used in sprite height 39
allowed height 32 or 64 (graphics/sprites/equipment/head/overlordhelm.png)
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/overlordhelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/desert-helmet.png)
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/desert-helmet.png)
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/desert-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/sailor-hat.png)
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 15. used in sprite height 15
allowed height 8 or 16 (graphics/sprites/equipment/head/sailor-hat.png)
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/sailor-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/captain-hat.png)
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image height 24 (need 21) is not multiply to frame size 21, image:graphics/sprites/equipment/head/captain-hat.png
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 21
allowed height 16 or 32 (graphics/sprites/equipment/head/captain-hat.png)
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/captain-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 95. used in sprite width 95
allowed width 64 or 128 (graphics/sprites/equipment/head/terranitehelm.png)
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 26. used in sprite height 26
allowed height 16 or 32 (graphics/sprites/equipment/head/terranitehelm.png)
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/terranitehelm.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/terranite-male.png)
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/terranite-female.png)
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/terranite-male.png)
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/terranite-female.png)
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/terranite-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/guyfawkes.png)
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml image height should be power of two. If not image will be resized on the fly.
Current image height 23. used in sprite height 23
allowed height 16 or 32 (graphics/sprites/equipment/head/guyfawkes.png)
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/guyfawkes.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/fairy_hat.png)
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/fairy_hat.png)
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/fairy_hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/miniskirt-male.png)
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/miniskirt-female.png)
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/miniskirt-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/witch-doctor-mask.png)
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 31. used in sprite height 31
allowed height 16 or 32 (graphics/sprites/equipment/head/witch-doctor-mask.png)
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-doctor-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/forest-armor-male.png)
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/forest-armor-female.png)
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/forest-armor-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/valentine-dress.png)
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/valentine-dress.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/bromenalboots-male.png)
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/feet/bromenalboots-female.png)
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/feet/bromenalboots-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml dye set in sprite but not in caller (id=793)
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/bromenalchest-male.png)
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml dye set in sprite but not in caller (id=793)
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/bromenalchest-female.png)
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/bromenalchest-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/bromenalgloves-male.png)
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/hands/bromenalgloves-female.png)
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/hands/bromenalgloves-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 135. used in sprite width 135
allowed width 128 or 256 (graphics/sprites/equipment/head/bromenalhelmet.png)
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/bromenalhelmet.png)
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bromenalhelmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/bromenallegs-male.png)
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/bromenallegs-female.png)
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/bromenallegs-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/bowler-hat-brown.png)
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/bowler-hat-brown.png)
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat-brown.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/pinkie-helmet.png)
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image height 92 (need 80) is not multiply to frame size 40, image:graphics/sprites/equipment/head/pinkie-helmet.png
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 92. used in sprite height 80
allowed height 64 or 128 (graphics/sprites/equipment/head/pinkie-helmet.png)
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/pinkie-helmet.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
error: id=833, file not found: generic/broken-fourleaf-amulet.png (graphics/items/generic/broken-fourleaf-amulet.png)
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml image width should be power of two. If not image will be resized on the fly.
Current image width 115. used in sprite width 115
allowed width 64 or 128 (graphics/sprites/equipment/head/earmuffs.png)
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml image height should be power of two. If not image will be resized on the fly.
Current image height 29. used in sprite height 29
allowed height 16 or 32 (graphics/sprites/equipment/head/earmuffs.png)
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/earmuffs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/elf-nightcap.png)
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image height 40 (need 31) is not multiply to frame size 31, image:graphics/sprites/equipment/head/elf-nightcap.png
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 31
allowed height 32 or 64 (graphics/sprites/equipment/head/elf-nightcap.png)
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/elf-nightcap.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml image width should be power of two. If not image will be resized on the fly.
Current image width 115. used in sprite width 115
allowed width 64 or 128 (graphics/sprites/equipment/head/sunglasses.png)
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml image height should be power of two. If not image will be resized on the fly.
Current image height 29. used in sprite height 29
allowed height 16 or 32 (graphics/sprites/equipment/head/sunglasses.png)
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/sunglasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/knit-cap.png)
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 26. used in sprite height 26
allowed height 16 or 32 (graphics/sprites/equipment/head/knit-cap.png)
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/knit-cap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/weapon-ice-gladius.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-male.png)
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-female.png)
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/equipment/head/rangerhat.png)
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/rangerhat.png)
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/rangerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/antlerhat.png)
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/antlerhat.png)
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/antlerhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/christmastree.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/equipment/head/christmastree.png)
warn: sprite=graphics/sprites/equipment/head/christmastree.xml image height should be power of two. If not image will be resized on the fly.
Current image height 51. used in sprite height 51
allowed height 32 or 64 (graphics/sprites/equipment/head/christmastree.png)
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/christmastree.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/santabeardhat.png)
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/santabeardhat.png)
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/santabeardhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/bunnyears.png)
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 24
allowed height 16 or 32 (graphics/sprites/equipment/head/bunnyears.png)
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bunnyears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/mouboohead.png)
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mouboohead.xml unused frames: 7
warn: sprite=graphics/sprites/equipment/head/catears.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/catears.png)
warn: sprite=graphics/sprites/equipment/head/catears.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 24
allowed height 16 or 32 (graphics/sprites/equipment/head/catears.png)
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/catears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/paperbag.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/paperbag.png)
warn: sprite=graphics/sprites/equipment/head/paperbag.xml image height should be power of two. If not image will be resized on the fly.
Current image height 46. used in sprite height 46
allowed height 32 or 64 (graphics/sprites/equipment/head/paperbag.png)
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/paperbag.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/moubootaurhead.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/equipment/head/moubootaurhead.png)
warn: sprite=graphics/sprites/equipment/head/moubootaurhead.xml image height should be power of two. If not image will be resized on the fly.
Current image height 51. used in sprite height 51
allowed height 32 or 64 (graphics/sprites/equipment/head/moubootaurhead.png)
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/parsley-earplugs.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/skullmask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 160. used in sprite width 160
allowed width 128 or 256 (graphics/sprites/equipment/head/skullmask.png)
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/skullmask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml image width should be power of two. If not image will be resized on the fly.
Current image width 115. used in sprite width 115
allowed width 64 or 128 (graphics/sprites/equipment/head/snowgoggles.png)
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml image height should be power of two. If not image will be resized on the fly.
Current image height 29. used in sprite height 29
allowed height 16 or 32 (graphics/sprites/equipment/head/snowgoggles.png)
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/snowgoggles.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/override/skeleton.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/override/skeleton.png)
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml image width should be power of two. If not image will be resized on the fly.
Current image width 115. used in sprite width 115
allowed width 64 or 128 (graphics/sprites/equipment/head/heart-glasses.png)
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml image height should be power of two. If not image will be resized on the fly.
Current image height 29. used in sprite height 29
allowed height 16 or 32 (graphics/sprites/equipment/head/heart-glasses.png)
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/heart-glasses.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/rabbit-ears.png)
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 24
allowed height 16 or 32 (graphics/sprites/equipment/head/rabbit-ears.png)
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/rabbit-ears.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/eggshell.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/eggshell.png)
warn: sprite=graphics/sprites/equipment/head/eggshell.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/eggshell.png)
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/eggshell.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/operamask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/operamask.png)
warn: sprite=graphics/sprites/equipment/head/operamask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 23. used in sprite height 23
allowed height 16 or 32 (graphics/sprites/equipment/head/operamask.png)
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/operamask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/jestermask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/head/jestermask.png)
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/jestermask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/witch-hat.png)
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/witch-hat.png)
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/witch-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 125. used in sprite width 125
allowed width 64 or 128 (graphics/sprites/equipment/head/goblin-mask.png)
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 23. used in sprite height 23
allowed height 16 or 32 (graphics/sprites/equipment/head/goblin-mask.png)
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/goblin-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/wizard-hat.png)
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/wizard-hat.png)
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/wizard-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/bowler-hat.png)
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/bowler-hat.png)
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/bowler-hat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 150. used in sprite width 150
allowed width 128 or 256 (graphics/sprites/equipment/head/candlehelmet.png)
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 220. used in sprite height 220
allowed height 128 or 256 (graphics/sprites/equipment/head/candlehelmet.png)
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: down
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: left
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: up
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml delay 75 must be multiple of 10 in action: sit, direction: right
warn: sprite=graphics/sprites/equipment/head/candlehelmet.xml duplicate frame animation for frame index=14 action: dead, direction: default
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/yeti-mask.png)
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 31. used in sprite height 31
allowed height 16 or 32 (graphics/sprites/equipment/head/yeti-mask.png)
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/yeti-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/monocle.xml image width should be power of two. If not image will be resized on the fly.
Current image width 115. used in sprite width 115
allowed width 64 or 128 (graphics/sprites/equipment/head/monocle.png)
warn: sprite=graphics/sprites/equipment/head/monocle.xml image height should be power of two. If not image will be resized on the fly.
Current image height 29. used in sprite height 29
allowed height 16 or 32 (graphics/sprites/equipment/head/monocle.png)
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/monocle.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/panhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/equipment/head/panhat.png)
warn: sprite=graphics/sprites/equipment/head/panhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 24
allowed height 16 or 32 (graphics/sprites/equipment/head/panhat.png)
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/panhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/chefhat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 105. used in sprite width 105
allowed width 64 or 128 (graphics/sprites/equipment/head/chefhat.png)
warn: sprite=graphics/sprites/equipment/head/chefhat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 17. used in sprite height 17
allowed height 16 or 32 (graphics/sprites/equipment/head/chefhat.png)
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/chefhat.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/saviorarmor-white-male.png)
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/saviorarmor-white-female.png)
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/saviorarmor-white-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
error: id=8003 incorrect dye colors: equipment/chest/saviorarmor-white-female.xml|FFFFFF,
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/legs/saviorpants-male.png)
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/legs/saviorpants-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/armor/shield-buckler.png)
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/armor/shield-buckler.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/mapcap.png)
warn: sprite=graphics/sprites/equipment/head/mapcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/mapcap.png)
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/mapcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/mapcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/equipment/head/artcap.png)
warn: sprite=graphics/sprites/equipment/head/artcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/equipment/head/artcap.png)
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/artcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/artcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 180. used in sprite width 180
allowed width 128 or 256 (graphics/sprites/equipment/head/centurionhelm.png)
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 35. used in sprite height 35
allowed height 32 or 64 (graphics/sprites/equipment/head/centurionhelm.png)
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/centurionhelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 130. used in sprite width 130
allowed width 128 or 256 (graphics/sprites/equipment/head/gladiator-helm.png)
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 27. used in sprite height 27
allowed height 16 or 32 (graphics/sprites/equipment/head/gladiator-helm.png)
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/gladiator-helm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/majorhelmet.png)
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/majorhelmet.png)
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/majorhelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/soldiershelmet.png)
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/soldiershelmet.png)
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/soldiershelmet.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
error: file=graphics/items/equipment/head/ninjamask.png image size incorrect (40x40) should be (32x32)
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/ninjamask.png)
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 31. used in sprite height 31
allowed height 16 or 32 (graphics/sprites/equipment/head/ninjamask.png)
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/ninjamask.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 110. used in sprite width 110
allowed width 64 or 128 (graphics/sprites/equipment/head/unsilvered-crusadehelm.png)
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/equipment/head/unsilvered-crusadehelm.png)
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/unsilvered-crusadehelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/equipment/head/vikinghelm.png)
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 40. used in sprite height 40
allowed height 32 or 64 (graphics/sprites/equipment/head/vikinghelm.png)
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/head/vikinghelm.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
error: incorrect sound event name swing in id=8019
warn: sprite=graphics/sprites/bow-halo.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/bow-halo.png)
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/bow-halo.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/bow-halo.xml unused frames: 0,18,36,54
warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/smith-axe.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/kanabo.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-male-afk-black.png)
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-male-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/equipment/chest/cotton-female-afk-black.png)
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/chest/cotton-female-afk-black.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
error: id=8032, file not found: equipment/wings/angelwings.png (graphics/items/equipment/wings/angelwings.png)
error: sprite=graphics/sprites/equipment/wings/angel wings.xml image file not exist: graphics/sprites/equipment/wings/angel wings.png
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: stand
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: stand, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: stand, direction: down
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: stand, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: stand, direction: left
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: stand, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: stand, direction: up
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: stand, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: stand, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: stand, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: walk
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: walk, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: walk, direction: down
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: walk, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: walk, direction: left
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: walk, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: walk, direction: up
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: walk, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: walk, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: walk, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: sit
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 0 action: sit, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 5 action: sit, direction: down
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 18 action: sit, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 23 action: sit, direction: left
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 36 action: sit, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 41 action: sit, direction: up
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: sit, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 54 action: sit, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 59 action: sit, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: dead
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 8 action: dead, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 26 action: dead, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 44 action: dead, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect frame index 62 action: dead, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: attack
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 9 action: attack, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 12 action: attack, direction: down
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 27 action: attack, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 30 action: attack, direction: left
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 45 action: attack, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 48 action: attack, direction: up
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 63 action: attack, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 66 action: attack, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml using incorrect imageset name in action: attack_bow
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 13 action: attack_bow, direction: down
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 17 action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 31 action: attack_bow, direction: left
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 35 action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 49 action: attack_bow, direction: up
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 53 action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect start sequence index 67 action: attack_bow, direction: right
error: sprite=graphics/sprites/equipment/wings/angel wings.xml incorrect end sequence index 71 action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/wings/angel wings.xml unused frames: 6,7,24,25,42,43,60,61
error: id=8033, file not found: equipment/wings/daemonwings.png (graphics/items/equipment/wings/daemonwings.png)
error: id=8033, file not found: equipment/wings/daemon wings.xml (graphics/sprites/equipment/wings/daemon wings.xml)
error: id=8033, file not found: equipment/wings/daemon wings.xml (graphics/sprites/equipment/wings/daemon wings.xml)
error: id=8034, file not found: equipment/wings/dragonflywings.png (graphics/items/equipment/wings/dragonflywings.png)
error: id=8034, file not found: equipment/wings/dragonfly wings.xml (graphics/sprites/equipment/wings/dragonfly wings.xml)
error: id=8034, file not found: equipment/wings/dragonfly wings.xml (graphics/sprites/equipment/wings/dragonfly wings.xml)
error: id=8035, file not found: equipment/wings/butterflywings.png (graphics/items/equipment/wings/butterflywings.png)
error: id=8035, file not found: equipment/wings/butterfly wings.xml (graphics/sprites/equipment/wings/butterfly wings.xml)
error: id=8035, file not found: equipment/wings/butterfly wings.xml (graphics/sprites/equipment/wings/butterfly wings.xml)
warn: sprite=graphics/sprites/pet-dog.xml image width should be power of two. If not image will be resized on the fly.
Current image width 192. used in sprite width 192
allowed width 128 or 256 (graphics/sprites/pet-dog.png)
warn: sprite=graphics/sprites/pet-dog.xml image height should be power of two. If not image will be resized on the fly.
Current image height 160. used in sprite height 160
allowed height 128 or 256 (graphics/sprites/pet-dog.png)
warn: sprite=graphics/sprites/green-fairy.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/green-fairy.png
warn: sprite=graphics/sprites/green-fairy.xml image width should be power of two. If not image will be resized on the fly.
Current image width 664. used in sprite width 629
allowed width 512 or 1024 (graphics/sprites/green-fairy.png)
warn: sprite=graphics/sprites/green-fairy.xml image height should be power of two. If not image will be resized on the fly.
Current image height 290. used in sprite height 290
allowed height 256 or 512 (graphics/sprites/green-fairy.png)
warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/green-fairy.xml delay 25 must be multiple of 10 in action: stand, direction: right
error: sprite=graphics/sprites/green-fairy.xml no up direction in animation: dead
error: sprite=graphics/sprites/green-fairy.xml no left direction in animation: dead
error: sprite=graphics/sprites/green-fairy.xml no right direction in animation: dead
warn: sprite=graphics/sprites/green-fairy.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81
warn: sprite=graphics/sprites/pet-fairy-red.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/red-fairy.png
warn: sprite=graphics/sprites/pet-fairy-red.xml image width should be power of two. If not image will be resized on the fly.
Current image width 664. used in sprite width 629
allowed width 512 or 1024 (graphics/sprites/red-fairy.png)
warn: sprite=graphics/sprites/pet-fairy-red.xml image height should be power of two. If not image will be resized on the fly.
Current image height 290. used in sprite height 290
allowed height 256 or 512 (graphics/sprites/red-fairy.png)
warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/pet-fairy-red.xml delay 25 must be multiple of 10 in action: stand, direction: right
error: sprite=graphics/sprites/pet-fairy-red.xml no up direction in animation: dead
error: sprite=graphics/sprites/pet-fairy-red.xml no left direction in animation: dead
error: sprite=graphics/sprites/pet-fairy-red.xml no right direction in animation: dead
warn: sprite=graphics/sprites/pet-fairy-red.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81
warn: sprite=graphics/sprites/pet-fairy-blue.xml image width 664 (need 629) is not multiply to frame size 37, image:graphics/sprites/blue-fairy.png
warn: sprite=graphics/sprites/pet-fairy-blue.xml image width should be power of two. If not image will be resized on the fly.
Current image width 664. used in sprite width 629
allowed width 512 or 1024 (graphics/sprites/blue-fairy.png)
warn: sprite=graphics/sprites/pet-fairy-blue.xml image height should be power of two. If not image will be resized on the fly.
Current image height 290. used in sprite height 290
allowed height 256 or 512 (graphics/sprites/blue-fairy.png)
warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/pet-fairy-blue.xml delay 25 must be multiple of 10 in action: stand, direction: right
error: sprite=graphics/sprites/pet-fairy-blue.xml no up direction in animation: dead
error: sprite=graphics/sprites/pet-fairy-blue.xml no left direction in animation: dead
error: sprite=graphics/sprites/pet-fairy-blue.xml no right direction in animation: dead
warn: sprite=graphics/sprites/pet-fairy-blue.xml unused frames: 17,26,27,28,29,30,31,32,33,34,43,44,45,46,47,48,49,50,51,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81
warn: sprite=graphics/sprites/pet-cat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 96. used in sprite width 96
allowed width 64 or 128 (graphics/sprites/cat.png)
warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: down
warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: left
warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: up
warn: sprite=graphics/sprites/pet-cat.xml delay 25 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: stand, direction: right
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: down
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: left
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: up
warn: sprite=graphics/sprites/pet-cat.xml start and end sequence index is same. May be better use frame? action: attack, direction: right
warn: sprite=graphics/sprites/pet-cat.xml unused frames: 0,1,2,3,4,5,6,7,8,9,10,11
warn: sprite=graphics/sprites/pet-rat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 192. used in sprite width 192
allowed width 128 or 256 (graphics/sprites/pet-rat.png)
warn: sprite=graphics/sprites/pet-rat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 192. used in sprite height 192
allowed height 128 or 256 (graphics/sprites/pet-rat.png)
warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: down
warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: left
warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: up
warn: sprite=graphics/sprites/pet-rat.xml start and end sequence index is same. May be better use frame? action: attack, direction: right
warn: sprite=graphics/sprites/head-admincap.xml dye set in sprite but not in caller (id=8042)
warn: sprite=graphics/sprites/head-admincap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/head-admincap.png)
warn: sprite=graphics/sprites/head-admincap.xml image height 27 (need 19) is not multiply to frame size 19, image:graphics/sprites/head-admincap.png
warn: sprite=graphics/sprites/head-admincap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 27. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/head-admincap.png)
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/head-admincap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/head-admincap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
error: id=8043 incorrect dye string: image=armor-head-afkcap.png|#BF0E08, items.xml
warn: sprite=graphics/sprites/head-afkcap.xml image width should be power of two. If not image will be resized on the fly.
Current image width 140. used in sprite width 140
allowed width 128 or 256 (graphics/sprites/head-afkcap.png)
warn: sprite=graphics/sprites/head-afkcap.xml image height should be power of two. If not image will be resized on the fly.
Current image height 19. used in sprite height 19
allowed height 16 or 32 (graphics/sprites/head-afkcap.png)
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=0 action: walk, direction: down
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: walk, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: walk, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: walk, direction: right
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: attack, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=0 action: attack_bow, direction: down
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=1 action: attack_bow, direction: left
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=2 action: attack_bow, direction: up
warn: sprite=graphics/sprites/head-afkcap.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/head-afkcap.xml duplicate frame animation for frame index=3 action: attack_bow, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/chest-assassinrobe-male.png)
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-male.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/chest-assassinrobe-female.png)
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/chest-assassinrobe-female.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
Checking monsters.xml
warn: sprite=graphics/sprites/monsters/maggot.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/monsters/maggot.png)
warn: sprite=graphics/sprites/monsters/maggot.xml image height should be power of two. If not image will be resized on the fly.
Current image height 60. used in sprite height 60
allowed height 32 or 64 (graphics/sprites/monsters/maggot.png)
warn: sprite=graphics/sprites/monsters/scorpion.xml image width should be power of two. If not image will be resized on the fly.
Current image width 480. used in sprite width 480
allowed width 256 or 512 (graphics/sprites/monsters/scorpion.png)
warn: sprite=graphics/sprites/monsters/scorpion.xml image height should be power of two. If not image will be resized on the fly.
Current image height 180. used in sprite height 180
allowed height 128 or 256 (graphics/sprites/monsters/scorpion.png)
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/scorpion.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/slime.xml image width should be power of two. If not image will be resized on the fly.
Current image width 468. used in sprite width 468
allowed width 256 or 512 (graphics/sprites/monsters/slime.png)
warn: sprite=graphics/sprites/monsters/slime.xml image height should be power of two. If not image will be resized on the fly.
Current image height 96. used in sprite height 96
allowed height 64 or 128 (graphics/sprites/monsters/slime.png)
warn: sprite=graphics/sprites/monsters/slime.xml unused frames: 9,13,14,15,16,17,18,26,27
warn: sprite=graphics/sprites/monsters/maggot-giant.xml image width should be power of two. If not image will be resized on the fly.
Current image width 580. used in sprite width 580
allowed width 512 or 1024 (graphics/sprites/monsters/maggot-giant.png)
warn: sprite=graphics/sprites/monsters/maggot-giant.xml image height should be power of two. If not image will be resized on the fly.
Current image height 184. used in sprite height 184
allowed height 128 or 256 (graphics/sprites/monsters/maggot-giant.png)
warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/snake.xml image width should be power of two. If not image will be resized on the fly.
Current image width 480. used in sprite width 480
allowed width 256 or 512 (graphics/sprites/monsters/snake.png)
warn: sprite=graphics/sprites/monsters/snake.xml image height should be power of two. If not image will be resized on the fly.
Current image height 116. used in sprite height 116
allowed height 64 or 128 (graphics/sprites/monsters/snake.png)
warn: sprite=graphics/sprites/monsters/goblin-fire.xml image width should be power of two. If not image will be resized on the fly.
Current image width 600. used in sprite width 600
allowed width 512 or 1024 (graphics/sprites/monsters/goblin-fire.png)
warn: sprite=graphics/sprites/monsters/goblin-fire.xml image height should be power of two. If not image will be resized on the fly.
Current image height 172. used in sprite height 172
allowed height 128 or 256 (graphics/sprites/monsters/goblin-fire.png)
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/goblin-fire.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/spider.xml image width should be power of two. If not image will be resized on the fly.
Current image width 245. used in sprite width 245
allowed width 128 or 256 (graphics/sprites/monsters/spider.png)
warn: sprite=graphics/sprites/monsters/spider.xml image height should be power of two. If not image will be resized on the fly.
Current image height 140. used in sprite height 140
allowed height 128 or 256 (graphics/sprites/monsters/spider.png)
warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/monsters/spider.xml delay 275 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/spider.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/mushroom-red.xml image width should be power of two. If not image will be resized on the fly.
Current image width 420. used in sprite width 420
allowed width 256 or 512 (graphics/sprites/monsters/mushroom-red.png)
warn: sprite=graphics/sprites/monsters/mushroom-red.xml image height should be power of two. If not image will be resized on the fly.
Current image height 132. used in sprite height 132
allowed height 128 or 256 (graphics/sprites/monsters/mushroom-red.png)
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 125 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/mushroom-red.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/flower.xml image width should be power of two. If not image will be resized on the fly.
Current image width 348. used in sprite width 348
allowed width 256 or 512 (graphics/sprites/monsters/flower.png)
warn: sprite=graphics/sprites/monsters/flower.xml image height should be power of two. If not image will be resized on the fly.
Current image height 180. used in sprite height 180
allowed height 128 or 256 (graphics/sprites/monsters/flower.png)
warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/flower.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml image width should be power of two. If not image will be resized on the fly.
Current image width 36. used in sprite width 36
allowed width 32 or 64 (graphics/sprites/monsters/accessories/slime-santa.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml image height should be power of two. If not image will be resized on the fly.
Current image height 56. used in sprite height 56
allowed height 32 or 64 (graphics/sprites/monsters/accessories/slime-santa.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-santa.xml unused frames: 1,5
warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml image width should be power of two. If not image will be resized on the fly.
Current image width 52. used in sprite width 52
allowed width 32 or 64 (graphics/sprites/monsters/accessories/slime-rudolph.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml image height should be power of two. If not image will be resized on the fly.
Current image height 60. used in sprite height 60
allowed height 32 or 64 (graphics/sprites/monsters/accessories/slime-rudolph.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-rudolph.xml unused frames: 1,4,5
warn: sprite=graphics/sprites/monsters/bat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 370. used in sprite width 370
allowed width 256 or 512 (graphics/sprites/monsters/bat.png)
warn: sprite=graphics/sprites/monsters/bat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 232. used in sprite height 232
allowed height 128 or 256 (graphics/sprites/monsters/bat.png)
warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/bat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/bat.xml unused frames: 0,10,20,30
warn: sprite=graphics/sprites/monsters/pinkie.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/monsters/pinkie.png)
warn: sprite=graphics/sprites/monsters/pinkie.xml image height should be power of two. If not image will be resized on the fly.
Current image height 168. used in sprite height 168
allowed height 128 or 256 (graphics/sprites/monsters/pinkie.png)
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/pinkie.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml image width should be power of two. If not image will be resized on the fly.
Current image width 420. used in sprite width 420
allowed width 256 or 512 (graphics/sprites/monsters/mushroom-spiky.png)
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml image height should be power of two. If not image will be resized on the fly.
Current image height 160. used in sprite height 160
allowed height 128 or 256 (graphics/sprites/monsters/mushroom-spiky.png)
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/mushroom-spiky.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/fluffy.xml image width should be power of two. If not image will be resized on the fly.
Current image width 280. used in sprite width 280
allowed width 256 or 512 (graphics/sprites/monsters/fluffy.png)
warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/fluffy.xml delay 175 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/snake-cave.xml image width should be power of two. If not image will be resized on the fly.
Current image width 672. used in sprite width 672
allowed width 512 or 1024 (graphics/sprites/monsters/snake-cave.png)
warn: sprite=graphics/sprites/monsters/snake-cave.xml image height should be power of two. If not image will be resized on the fly.
Current image height 448. used in sprite height 448
allowed height 256 or 512 (graphics/sprites/monsters/snake-cave.png)
warn: sprite=graphics/sprites/monsters/snake-cave.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/snake-cave.xml unused frames: 31,32,33,34,38,39,40,41,45,46,47,48
warn: sprite=graphics/sprites/monsters/ghost-pumpkin.xml image width should be power of two. If not image will be resized on the fly.
Current image width 180. used in sprite width 180
allowed width 128 or 256 (graphics/sprites/monsters/ghost-pumpkin.png)
warn: sprite=graphics/sprites/monsters/ghost-pumpkin.xml image height should be power of two. If not image will be resized on the fly.
Current image height 600. used in sprite height 600
allowed height 512 or 1024 (graphics/sprites/monsters/ghost-pumpkin.png)
warn: sprite=graphics/sprites/monsters/skull-fire.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/monsters/skull-fire.png)
warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/skull-fire.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/skull-poison.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/monsters/skull-poison.png)
warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/skull-poison.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/skull-poison.xml unused frames: 0,10,20,30
warn: sprite=graphics/sprites/monsters/logmonster.xml image width should be power of two. If not image will be resized on the fly.
Current image width 270. used in sprite width 270
allowed width 256 or 512 (graphics/sprites/monsters/logmonster.png)
warn: sprite=graphics/sprites/monsters/logmonster.xml image height should be power of two. If not image will be resized on the fly.
Current image height 387. used in sprite height 387
allowed height 256 or 512 (graphics/sprites/monsters/logmonster.png)
warn: sprite=graphics/sprites/monsters/logmonster.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/logmonster.xml unused frames: 7,13,30,31,32,33,36,37,38,39,42,43,44,45,48,49,50,51
warn: sprite=graphics/sprites/monsters/mouboo.xml image width should be power of two. If not image will be resized on the fly.
Current image width 1200. used in sprite width 1200
allowed width 1024 or 2048 (graphics/sprites/monsters/mouboo.png)
warn: sprite=graphics/sprites/monsters/mouboo.xml image height should be power of two. If not image will be resized on the fly.
Current image height 320. used in sprite height 320
allowed height 256 or 512 (graphics/sprites/monsters/mouboo.png)
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/mouboo.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/mouboo.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/plant.xml image width 96 (need 92) is not multiply to frame size 46, image:graphics/sprites/monsters/plant.png
warn: sprite=graphics/sprites/monsters/plant.xml image width should be power of two. If not image will be resized on the fly.
Current image width 96. used in sprite width 92
allowed width 64 or 128 (graphics/sprites/monsters/plant.png)
warn: sprite=graphics/sprites/monsters/plant.xml image height should be power of two. If not image will be resized on the fly.
Current image height 42. used in sprite height 42
allowed height 32 or 64 (graphics/sprites/monsters/plant.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml image width should be power of two. If not image will be resized on the fly.
Current image width 78. used in sprite width 78
allowed width 64 or 128 (graphics/sprites/monsters/accessories/slime-seajelly.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml image height should be power of two. If not image will be resized on the fly.
Current image height 15. used in sprite height 15
allowed height 8 or 16 (graphics/sprites/monsters/accessories/slime-seajelly.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-seajelly.xml delay 75 must be multiple of 10 in action: attack, direction: default
warn: sprite=graphics/sprites/monsters/silkworm.xml image width should be power of two. If not image will be resized on the fly.
Current image width 160. used in sprite width 160
allowed width 128 or 256 (graphics/sprites/monsters/silkworm.png)
warn: sprite=graphics/sprites/monsters/silkworm.xml image height should be power of two. If not image will be resized on the fly.
Current image height 96. used in sprite height 96
allowed height 64 or 128 (graphics/sprites/monsters/silkworm.png)
warn: sprite=graphics/sprites/monsters/silkworm.xml unused frames: 9,14
warn: sprite=graphics/sprites/monsters/zombie.xml image width should be power of two. If not image will be resized on the fly.
Current image width 448. used in sprite width 448
allowed width 256 or 512 (graphics/sprites/monsters/zombie.png)
error: sprite=graphics/sprites/monsters/zombie.xml no up direction in animation: dead
error: sprite=graphics/sprites/monsters/zombie.xml no left direction in animation: dead
error: sprite=graphics/sprites/monsters/zombie.xml no right direction in animation: dead
warn: sprite=graphics/sprites/monsters/clover.xml image width should be power of two. If not image will be resized on the fly.
Current image width 60. used in sprite width 60
allowed width 32 or 64 (graphics/sprites/monsters/clover.png)
warn: sprite=graphics/sprites/monsters/clover.xml image height should be power of two. If not image will be resized on the fly.
Current image height 30. used in sprite height 30
allowed height 16 or 32 (graphics/sprites/monsters/clover.png)
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 375 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/monsters/squirrel.xml delay 75 must be multiple of 10 in action: stand, direction: left
error: sprite=graphics/sprites/monsters/squirrel.xml no up direction in animation: dead
error: sprite=graphics/sprites/monsters/squirrel.xml no left direction in animation: dead
error: sprite=graphics/sprites/monsters/squirrel.xml no right direction in animation: dead
warn: sprite=graphics/sprites/monsters/squirrel.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/squirrel.xml unused frames: 35,37,38,39,43,45,46,47,51,53,59
warn: sprite=graphics/sprites/monsters/lizard.xml image width should be power of two. If not image will be resized on the fly.
Current image width 480. used in sprite width 480
allowed width 256 or 512 (graphics/sprites/monsters/lizard.png)
warn: sprite=graphics/sprites/monsters/lizard.xml image height should be power of two. If not image will be resized on the fly.
Current image height 448. used in sprite height 448
allowed height 256 or 512 (graphics/sprites/monsters/lizard.png)
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: walk, direction: right
error: sprite=graphics/sprites/monsters/lizard.xml no up direction in animation: dead
error: sprite=graphics/sprites/monsters/lizard.xml no left direction in animation: dead
error: sprite=graphics/sprites/monsters/lizard.xml no right direction in animation: dead
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/lizard.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/wisp.xml image width should be power of two. If not image will be resized on the fly.
Current image width 320. used in sprite width 320
allowed width 256 or 512 (graphics/sprites/monsters/wisp.png)
error: sprite=graphics/sprites/monsters/snail.xml dye mark incorrect size: graphics/sprites/monsters/snail.png|W:#FDC689;R:#E0A6E3;Y:#E0A6E3;G:#F06EAA;C:#C69C6D;B:#A9FF02
warn: sprite=graphics/sprites/monsters/snail.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/monsters/snail.png)
warn: sprite=graphics/sprites/monsters/snail.xml image height should be power of two. If not image will be resized on the fly.
Current image height 200. used in sprite height 200
allowed height 128 or 256 (graphics/sprites/monsters/snail.png)
warn: sprite=graphics/sprites/monsters/snail.xml unused frames: 11
warn: sprite=graphics/sprites/monsters/skeleton.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/monsters/skeleton.png)
warn: sprite=graphics/sprites/monsters/duck.xml image width should be power of two. If not image will be resized on the fly.
Current image width 240. used in sprite width 240
allowed width 128 or 256 (graphics/sprites/monsters/duck.png)
warn: sprite=graphics/sprites/monsters/duck.xml image height should be power of two. If not image will be resized on the fly.
Current image height 104. used in sprite height 104
allowed height 64 or 128 (graphics/sprites/monsters/duck.png)
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/duck.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/duck.xml unused frames: 4,14,24,34
warn: sprite=graphics/sprites/monsters/bee.xml image width should be power of two. If not image will be resized on the fly.
Current image width 80. used in sprite width 80
allowed width 64 or 128 (graphics/sprites/monsters/bee.png)
warn: sprite=graphics/sprites/monsters/bee.xml image height should be power of two. If not image will be resized on the fly.
Current image height 95. used in sprite height 95
allowed height 64 or 128 (graphics/sprites/monsters/bee.png)
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: down
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: left
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: up
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: dead, direction: right
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/bee.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml image height should be power of two. If not image will be resized on the fly.
Current image height 11. used in sprite height 11
allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png)
warn: sprite=graphics/sprites/monsters/butterfly.xml image width should be power of two. If not image will be resized on the fly.
Current image width 112. used in sprite width 112
allowed width 64 or 128 (graphics/sprites/monsters/butterfly.png)
warn: sprite=graphics/sprites/monsters/butterfly.xml image height should be power of two. If not image will be resized on the fly.
Current image height 112. used in sprite height 112
allowed height 64 or 128 (graphics/sprites/monsters/butterfly.png)
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 75 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/butterfly.xml delay 85 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/butterfly.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/cave-maggot.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/monsters/cave-maggot.png)
warn: sprite=graphics/sprites/monsters/cave-maggot.xml image height should be power of two. If not image will be resized on the fly.
Current image height 60. used in sprite height 60
allowed height 32 or 64 (graphics/sprites/monsters/cave-maggot.png)
warn: sprite=graphics/sprites/monsters/goblin-ice.xml image width should be power of two. If not image will be resized on the fly.
Current image width 600. used in sprite width 600
allowed width 512 or 1024 (graphics/sprites/monsters/goblin-ice.png)
warn: sprite=graphics/sprites/monsters/goblin-ice.xml image height should be power of two. If not image will be resized on the fly.
Current image height 172. used in sprite height 172
allowed height 128 or 256 (graphics/sprites/monsters/goblin-ice.png)
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/goblin-ice.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml image width should be power of two. If not image will be resized on the fly.
Current image width 580. used in sprite width 580
allowed width 512 or 1024 (graphics/sprites/monsters/cave-maggot-giant.png)
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml image height should be power of two. If not image will be resized on the fly.
Current image height 184. used in sprite height 184
allowed height 128 or 256 (graphics/sprites/monsters/cave-maggot-giant.png)
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/cave-maggot-giant.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/archant.xml image width should be power of two. If not image will be resized on the fly.
Current image width 240. used in sprite width 240
allowed width 128 or 256 (graphics/sprites/monsters/archant.png)
warn: sprite=graphics/sprites/monsters/archant.xml image height should be power of two. If not image will be resized on the fly.
Current image height 120. used in sprite height 120
allowed height 64 or 128 (graphics/sprites/monsters/archant.png)
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/archant.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/moggun.xml image width should be power of two. If not image will be resized on the fly.
Current image width 539. used in sprite width 539
allowed width 512 or 1024 (graphics/sprites/monsters/moggun.png)
warn: sprite=graphics/sprites/monsters/moggun.xml image height should be power of two. If not image will be resized on the fly.
Current image height 304. used in sprite height 304
allowed height 256 or 512 (graphics/sprites/monsters/moggun.png)
warn: sprite=graphics/sprites/monsters/terranite.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/monsters/terranite.png)
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/terranite.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/terranite.xml unused frames: 7,13,14,15,16,17,25,31,32,33,34,35,43,49,50,51,52,53,61
warn: sprite=graphics/sprites/monsters/pumpkin.xml image width should be power of two. If not image will be resized on the fly.
Current image width 100. used in sprite width 100
allowed width 64 or 128 (graphics/sprites/monsters/pumpkin.png)
warn: sprite=graphics/sprites/monsters/pumpkin.xml image height should be power of two. If not image will be resized on the fly.
Current image height 50. used in sprite height 50
allowed height 32 or 64 (graphics/sprites/monsters/pumpkin.png)
warn: sprite=graphics/sprites/monsters/bandit.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/monsters/bandit.png)
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/bandit.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/bandit.xml unused frames: 7,13,14,15,16,17,25,31,32,33,34,35,43,49,50,51,52,53,61
warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/accessories/weapon-dagger.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/bandit-lord.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/monsters/bandit-lord.png)
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/bandit-lord.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/bandit-lord.xml unused frames: 7,9,10,11,12,25,27,28,29,30,43,45,46,47,48,61,63,64,65,66
warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml image width should be power of two. If not image will be resized on the fly.
Current image width 320. used in sprite width 320
allowed width 256 or 512 (graphics/sprites/weapon1.png)
warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/accessories/weapon-bow.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/vampire-bat.xml image width should be power of two. If not image will be resized on the fly.
Current image width 370. used in sprite width 370
allowed width 256 or 512 (graphics/sprites/monsters/vampire-bat.png)
warn: sprite=graphics/sprites/monsters/vampire-bat.xml image height should be power of two. If not image will be resized on the fly.
Current image height 232. used in sprite height 232
allowed height 128 or 256 (graphics/sprites/monsters/vampire-bat.png)
warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/vampire-bat.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/vampire-bat.xml unused frames: 0,10,20,30
warn: sprite=graphics/sprites/monsters/reaper.xml image width should be power of two. If not image will be resized on the fly.
Current image width 600. used in sprite width 600
allowed width 512 or 1024 (graphics/sprites/monsters/reaper.png)
warn: sprite=graphics/sprites/monsters/reaper.xml image height should be power of two. If not image will be resized on the fly.
Current image height 800. used in sprite height 800
allowed height 512 or 1024 (graphics/sprites/monsters/reaper.png)
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/reaper.xml delay 225 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/reaper.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/reaper.xml delay 225 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/accessories/reaper-shadow.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png)
warn: sprite=graphics/sprites/monsters/spinning-scythe.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/monsters/spinning-scythe.png)
warn: sprite=graphics/sprites/monsters/spinning-scythe.xml image height should be power of two. If not image will be resized on the fly.
Current image height 400. used in sprite height 400
allowed height 256 or 512 (graphics/sprites/monsters/spinning-scythe.png)
warn: sprite=graphics/sprites/monsters/accessories/scythe-shadow.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/monsters/accessories/scythe-shadow.png)
warn: sprite=graphics/sprites/monsters/accessories/scythe-shadow.xml image height should be power of two. If not image will be resized on the fly.
Current image height 300. used in sprite height 300
allowed height 256 or 512 (graphics/sprites/monsters/accessories/scythe-shadow.png)
warn: sprite=graphics/sprites/monsters/ball-lightning.xml image width should be power of two. If not image will be resized on the fly.
Current image width 490. used in sprite width 490
allowed width 256 or 512 (graphics/sprites/monsters/ball-lightning.png)
warn: sprite=graphics/sprites/monsters/ball-lightning.xml image height should be power of two. If not image will be resized on the fly.
Current image height 60. used in sprite height 60
allowed height 32 or 64 (graphics/sprites/monsters/ball-lightning.png)
warn: sprite=graphics/sprites/monsters/accessories/ball-lightning-shadow.xml image height should be power of two. If not image will be resized on the fly.
Current image height 11. used in sprite height 11
allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png)
warn: sprite=graphics/sprites/monsters/element-ball.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/monsters/element-ball.png)
warn: sprite=graphics/sprites/monsters/element-ball.xml image height should be power of two. If not image will be resized on the fly.
Current image height 400. used in sprite height 400
allowed height 256 or 512 (graphics/sprites/monsters/element-ball.png)
warn: sprite=graphics/sprites/monsters/element-ball.xml delay 55 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/element-ball.xml delay 45 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/element-ball.xml delay 35 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/element-ball.xml delay 25 must be multiple of 10 in action: dead, direction: default
warn: sprite=graphics/sprites/monsters/element-ball.xml delay 15 must be multiple of 10 in action: dead, direction: default
error: sprite=graphics/sprites/monsters/element-ball.xml no down direction in animation: attack
error: sprite=graphics/sprites/monsters/element-ball.xml no up direction in animation: attack
warn: sprite=graphics/sprites/monsters/element-ball.xml unused frames: 18,19,27,28,29,37,38,39
warn: sprite=graphics/sprites/monsters/yeti.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/monsters/yeti.png)
warn: sprite=graphics/sprites/monsters/yeti.xml image height should be power of two. If not image will be resized on the fly.
Current image height 640. used in sprite height 640
allowed height 512 or 1024 (graphics/sprites/monsters/yeti.png)
warn: sprite=graphics/sprites/monsters/yeti.xml unused frames: 0,30
warn: sprite=graphics/sprites/monsters/serqet.xml image width should be power of two. If not image will be resized on the fly.
Current image width 660. used in sprite width 660
allowed width 512 or 1024 (graphics/sprites/monsters/serqet.png)
warn: sprite=graphics/sprites/monsters/serqet.xml image height should be power of two. If not image will be resized on the fly.
Current image height 188. used in sprite height 188
allowed height 128 or 256 (graphics/sprites/monsters/serqet.png)
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/serqet.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/serqet.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/skull-ice.xml image width should be power of two. If not image will be resized on the fly.
Current image width 540. used in sprite width 540
allowed width 512 or 1024 (graphics/sprites/monsters/skull-ice.png)
warn: sprite=graphics/sprites/monsters/skull-ice.xml image height should be power of two. If not image will be resized on the fly.
Current image height 240. used in sprite height 240
allowed height 128 or 256 (graphics/sprites/monsters/skull-ice.png)
warn: sprite=graphics/sprites/monsters/larvespa.xml image width should be power of two. If not image will be resized on the fly.
Current image width 405. used in sprite width 405
allowed width 256 or 512 (graphics/sprites/monsters/larvespa.png)
warn: sprite=graphics/sprites/monsters/larvespa.xml image height should be power of two. If not image will be resized on the fly.
Current image height 180. used in sprite height 180
allowed height 128 or 256 (graphics/sprites/monsters/larvespa.png)
warn: sprite=graphics/sprites/monsters/vespa.xml image width should be power of two. If not image will be resized on the fly.
Current image width 845. used in sprite width 845
allowed width 512 or 1024 (graphics/sprites/monsters/vespa.png)
warn: sprite=graphics/sprites/monsters/vespa.xml image height should be power of two. If not image will be resized on the fly.
Current image height 300. used in sprite height 300
allowed height 256 or 512 (graphics/sprites/monsters/vespa.png)
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/vespa.xml delay 65 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/wolvern.xml image width should be power of two. If not image will be resized on the fly.
Current image width 1012. used in sprite width 1012
allowed width 512 or 1024 (graphics/sprites/monsters/wolvern.png)
warn: sprite=graphics/sprites/monsters/wolvern.xml image height should be power of two. If not image will be resized on the fly.
Current image height 384. used in sprite height 384
allowed height 256 or 512 (graphics/sprites/monsters/wolvern.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-littleslime.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/monsters/accessories/slime-littleslime.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-littleslime.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/monsters/accessories/slime-littleslime.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-slimeblast.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/monsters/accessories/slime-littleslime.png)
warn: sprite=graphics/sprites/monsters/accessories/slime-slimeblast.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/monsters/accessories/slime-littleslime.png)
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml image width should be power of two. If not image will be resized on the fly.
Current image width 112. used in sprite width 112
allowed width 64 or 128 (graphics/sprites/monsters/accessories/mouboo-antlers.png)
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml image height should be power of two. If not image will be resized on the fly.
Current image height 21. used in sprite height 21
allowed height 16 or 32 (graphics/sprites/monsters/accessories/mouboo-antlers.png)
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/accessories/mouboo-antlers.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/snowflower.xml image width should be power of two. If not image will be resized on the fly.
Current image width 58. used in sprite width 58
allowed width 32 or 64 (graphics/sprites/monsters/snowflower.png)
warn: sprite=graphics/sprites/monsters/snowflower.xml image height should be power of two. If not image will be resized on the fly.
Current image height 27. used in sprite height 27
allowed height 16 or 32 (graphics/sprites/monsters/snowflower.png)
warn: sprite=graphics/sprites/monsters/monster-slime-lava.xml image width should be power of two. If not image will be resized on the fly.
Current image width 520. used in sprite width 520
allowed width 512 or 1024 (graphics/sprites/monsters/monster-slime-lava.png)
warn: sprite=graphics/sprites/monsters/monster-slime-lava.xml image height should be power of two. If not image will be resized on the fly.
Current image height 96. used in sprite height 96
allowed height 64 or 128 (graphics/sprites/monsters/monster-slime-lava.png)
warn: sprite=graphics/sprites/monsters/monster-snowflake.xml image width should be power of two. If not image will be resized on the fly.
Current image width 174. used in sprite width 174
allowed width 128 or 256 (graphics/sprites/monsters/monster-snowflake.png)
warn: sprite=graphics/sprites/monsters/monster-snowflake.xml image height should be power of two. If not image will be resized on the fly.
Current image height 120. used in sprite height 120
allowed height 64 or 128 (graphics/sprites/monsters/monster-snowflake.png)
warn: sprite=graphics/sprites/monsters/monster-snowflake.xml last frame\sequence in dead animation have to low limit. Need zero or >5000: dead
warn: sprite=graphics/sprites/monsters/monster-snowflake.xml start and end sequence index is same. May be better use frame? action: attack, direction: up
warn: sprite=graphics/sprites/monsters/monster-snowflake.xml unused frames: 1,7,13
warn: sprite=graphics/sprites/monsters/monster-whirlybird.xml image width should be power of two. If not image will be resized on the fly.
Current image width 896. used in sprite width 896
allowed width 512 or 1024 (graphics/sprites/monsters/monster-whirlybird.png)
warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/monsters/npc-treasurebox.png)
warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml image height should be power of two. If not image will be resized on the fly.
Current image height 48. used in sprite height 48
allowed height 32 or 64 (graphics/sprites/monsters/npc-treasurebox.png)
warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/npc-treasurebox.xml delay 75 must be multiple of 10 in action: attack, direction: right
Checking npcs.xml
warn: sprite=graphics/sprites/npcs/npc.xml image width should be power of two. If not image will be resized on the fly.
Current image width 700. used in sprite width 700
allowed width 512 or 1024 (graphics/sprites/npcs/npcs.png)
warn: sprite=graphics/sprites/npcs/npc.xml image height should be power of two. If not image will be resized on the fly.
Current image height 560. used in sprite height 560
allowed height 512 or 1024 (graphics/sprites/npcs/npcs.png)
warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml image width should be power of two. If not image will be resized on the fly.
Current image width 350. used in sprite width 350
allowed width 256 or 512 (graphics/sprites/npcs/npc-creepysurgeon.png)
warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml image height should be power of two. If not image will be resized on the fly.
Current image height 210. used in sprite height 210
allowed height 128 or 256 (graphics/sprites/npcs/npc-creepysurgeon.png)
warn: sprite=graphics/sprites/npcs/npc-creepysurgeon.xml unused frames: 17,18
warn: sprite=graphics/sprites/npcs/npc-lumberjack.xml image width should be power of two. If not image will be resized on the fly.
Current image width 84. used in sprite width 84
allowed width 64 or 128 (graphics/sprites/npcs/npc-lumberjack.png)
warn: sprite=graphics/sprites/npcs/npc-lumberjack.xml image height should be power of two. If not image will be resized on the fly.
Current image height 63. used in sprite height 63
allowed height 32 or 64 (graphics/sprites/npcs/npc-lumberjack.png)
warn: sprite=graphics/sprites/npcs/npc-savannahman.xml image width should be power of two. If not image will be resized on the fly.
Current image width 210. used in sprite width 210
allowed width 128 or 256 (graphics/sprites/npcs/npc-savannahman.png)
warn: sprite=graphics/sprites/npcs/npc-savannahman.xml image height should be power of two. If not image will be resized on the fly.
Current image height 116. used in sprite height 116
allowed height 64 or 128 (graphics/sprites/npcs/npc-savannahman.png)
warn: sprite=graphics/sprites/npcs/npc-cindycage.xml image width should be power of two. If not image will be resized on the fly.
Current image width 80. used in sprite width 80
allowed width 64 or 128 (graphics/sprites/npcs/npc-cindycage.png)
warn: sprite=graphics/sprites/npcs/npc-cindycage.xml image height should be power of two. If not image will be resized on the fly.
Current image height 103. used in sprite height 103
allowed height 64 or 128 (graphics/sprites/npcs/npc-cindycage.png)
warn: sprite=graphics/sprites/npcs/npc-test.xml image width should be power of two. If not image will be resized on the fly.
Current image width 448. used in sprite width 448
allowed width 256 or 512 (graphics/sprites/npcs/npc-test.png)
warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/npcs/npc-test.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/player_female_base.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/player_female_base.png)
warn: sprite=graphics/sprites/player_female_base.xml image height should be power of two. If not image will be resized on the fly.
Current image height 960. used in sprite height 960
allowed height 512 or 1024 (graphics/sprites/player_female_base.png)
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/player_female_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/player_female_base.xml unused frames: 80,89,98,107,116,125
warn: sprite=graphics/sprites/npcs/npc-woodenpump.xml image width should be power of two. If not image will be resized on the fly.
Current image width 270. used in sprite width 270
allowed width 256 or 512 (graphics/sprites/npcs/npc-woodenpump.png)
warn: sprite=graphics/sprites/npcs/npc-woodenpump.xml image height should be power of two. If not image will be resized on the fly.
Current image height 71. used in sprite height 71
allowed height 64 or 128 (graphics/sprites/npcs/npc-woodenpump.png)
warn: sprite=graphics/sprites/player_male_base.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/player_male_base.png)
warn: sprite=graphics/sprites/player_male_base.xml image height should be power of two. If not image will be resized on the fly.
Current image height 960. used in sprite height 960
allowed height 512 or 1024 (graphics/sprites/player_male_base.png)
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/player_male_base.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/player_male_base.xml unused frames: 80,89,98,107,116,125
warn: sprite=graphics/sprites/npcs/hugenpcs.xml image width should be power of two. If not image will be resized on the fly.
Current image width 450. used in sprite width 450
allowed width 256 or 512 (graphics/sprites/npcs/hugenpcs.png)
warn: sprite=graphics/sprites/npcs/hugenpcs.xml image height should be power of two. If not image will be resized on the fly.
Current image height 500. used in sprite height 500
allowed height 256 or 512 (graphics/sprites/npcs/hugenpcs.png)
warn: sprite=graphics/sprites/npcs/outfits.xml image width should be power of two. If not image will be resized on the fly.
Current image width 300. used in sprite width 300
allowed width 256 or 512 (graphics/sprites/npcs/outfits.png)
warn: sprite=graphics/sprites/npcs/outfits.xml image height should be power of two. If not image will be resized on the fly.
Current image height 65. used in sprite height 65
allowed height 64 or 128 (graphics/sprites/npcs/outfits.png)
warn: sprite=graphics/sprites/npcs/poses.xml image width should be power of two. If not image will be resized on the fly.
Current image width 420. used in sprite width 420
allowed width 256 or 512 (graphics/sprites/npcs/poses.png)
warn: sprite=graphics/sprites/npcs/poses.xml image height should be power of two. If not image will be resized on the fly.
Current image height 65. used in sprite height 65
allowed height 64 or 128 (graphics/sprites/npcs/poses.png)
warn: sprite=graphics/sprites/npcs/childposes.xml image width should be power of two. If not image will be resized on the fly.
Current image width 180. used in sprite width 180
allowed width 128 or 256 (graphics/sprites/npcs/childposes.png)
warn: sprite=graphics/sprites/npcs/childposes.xml image height should be power of two. If not image will be resized on the fly.
Current image height 65. used in sprite height 65
allowed height 64 or 128 (graphics/sprites/npcs/childposes.png)
warn: sprite=graphics/sprites/npcs/childoutfits.xml image width 325 (need 300) is not multiply to frame size 30, image:graphics/sprites/npcs/childoutfits.png
warn: sprite=graphics/sprites/npcs/childoutfits.xml image width should be power of two. If not image will be resized on the fly.
Current image width 325. used in sprite width 300
allowed width 256 or 512 (graphics/sprites/npcs/childoutfits.png)
warn: sprite=graphics/sprites/npcs/childoutfits.xml image height should be power of two. If not image will be resized on the fly.
Current image height 65. used in sprite height 65
allowed height 64 or 128 (graphics/sprites/npcs/childoutfits.png)
warn: sprite=graphics/sprites/npcs/npc2.xml image width should be power of two. If not image will be resized on the fly.
Current image width 600. used in sprite width 600
allowed width 512 or 1024 (graphics/sprites/npcs/npcs2.png)
warn: sprite=graphics/sprites/npcs/npc2.xml image height should be power of two. If not image will be resized on the fly.
Current image height 160. used in sprite height 160
allowed height 128 or 256 (graphics/sprites/npcs/npcs2.png)
warn: sprite=graphics/sprites/npcs/npc-beerguyghost.xml image width should be power of two. If not image will be resized on the fly.
Current image width 384. used in sprite width 384
allowed width 256 or 512 (graphics/sprites/npcs/npc-beerguyghost.png)
warn: sprite=graphics/sprites/npcs/npc-beerguyghost.xml delay 225 must be multiple of 10 in action: stand, direction: default
warn: sprite=graphics/sprites/npcs/npc-chronos.xml image width should be power of two. If not image will be resized on the fly.
Current image width 450. used in sprite width 450
allowed width 256 or 512 (graphics/sprites/npcs/npc-chronos.png)
warn: sprite=graphics/sprites/npcs/npc-cryingchild.xml image width should be power of two. If not image will be resized on the fly.
Current image width 90. used in sprite width 90
allowed width 64 or 128 (graphics/sprites/npcs/npc-cryingchild.png)
warn: sprite=graphics/sprites/npcs/npc-cryingchild.xml image height should be power of two. If not image will be resized on the fly.
Current image height 100. used in sprite height 100
allowed height 64 or 128 (graphics/sprites/npcs/npc-cryingchild.png)
warn: sprite=graphics/sprites/npcs/npc-ghostinnkeeper.xml image height should be power of two. If not image will be resized on the fly.
Current image height 192. used in sprite height 192
allowed height 128 or 256 (graphics/sprites/npcs/npc-ghostinnkeeper.png)
warn: sprite=graphics/sprites/npcs/npc-guard.xml image width should be power of two. If not image will be resized on the fly.
Current image width 469. used in sprite width 469
allowed width 256 or 512 (graphics/sprites/npcs/npc-guard.png)
warn: sprite=graphics/sprites/npcs/npc-guard.xml image height should be power of two. If not image will be resized on the fly.
Current image height 136. used in sprite height 136
allowed height 128 or 256 (graphics/sprites/npcs/npc-guard.png)
warn: sprite=graphics/sprites/npcs/npc-headhang.xml image width should be power of two. If not image will be resized on the fly.
Current image width 330. used in sprite width 330
allowed width 256 or 512 (graphics/sprites/npcs/npc-headhang.png)
warn: sprite=graphics/sprites/npcs/npc-headhang.xml image height should be power of two. If not image will be resized on the fly.
Current image height 70. used in sprite height 70
allowed height 64 or 128 (graphics/sprites/npcs/npc-headhang.png)
warn: sprite=graphics/sprites/npcs/npc-headless.xml image width should be power of two. If not image will be resized on the fly.
Current image width 400. used in sprite width 400
allowed width 256 or 512 (graphics/sprites/npcs/npc-headless.png)
warn: sprite=graphics/sprites/npcs/npc-headless.xml image height should be power of two. If not image will be resized on the fly.
Current image height 120. used in sprite height 120
allowed height 64 or 128 (graphics/sprites/npcs/npc-headless.png)
warn: sprite=graphics/sprites/npcs/npc-lightman.xml image width should be power of two. If not image will be resized on the fly.
Current image width 500. used in sprite width 500
allowed width 256 or 512 (graphics/sprites/npcs/npc-lightman.png)
warn: sprite=graphics/sprites/npcs/npc-lightman.xml image height should be power of two. If not image will be resized on the fly.
Current image height 160. used in sprite height 160
allowed height 128 or 256 (graphics/sprites/npcs/npc-lightman.png)
warn: sprite=graphics/sprites/npcs/npc-receptionist.xml image width should be power of two. If not image will be resized on the fly.
Current image width 288. used in sprite width 288
allowed width 256 or 512 (graphics/sprites/npcs/npc-receptionist.png)
warn: sprite=graphics/sprites/npcs/npc-undeadbanker.xml image width should be power of two. If not image will be resized on the fly.
Current image width 224. used in sprite width 224
allowed width 128 or 256 (graphics/sprites/npcs/npc-undeadbanker.png)
warn: sprite=graphics/sprites/npcs/npc-gate-closed.xml image width should be power of two. If not image will be resized on the fly.
Current image width 448. used in sprite width 448
allowed width 256 or 512 (graphics/sprites/npcs/npc-gate_224x192.png)
warn: sprite=graphics/sprites/npcs/npc-gate-closed.xml image height should be power of two. If not image will be resized on the fly.
Current image height 576. used in sprite height 576
allowed height 512 or 1024 (graphics/sprites/npcs/npc-gate_224x192.png)
warn: sprite=graphics/sprites/npcs/npc-gate-open.xml image width should be power of two. If not image will be resized on the fly.
Current image width 448. used in sprite width 448
allowed width 256 or 512 (graphics/sprites/npcs/npc-gate_224x192.png)
warn: sprite=graphics/sprites/npcs/npc-gate-open.xml image height should be power of two. If not image will be resized on the fly.
Current image height 576. used in sprite height 576
allowed height 512 or 1024 (graphics/sprites/npcs/npc-gate_224x192.png)
warn: sprite=graphics/sprites/npcs/npc-gate-open.xml unused frames: 0,1,2,3,4
warn: sprite=graphics/sprites/npcs/npc-dyer.xml image width should be power of two. If not image will be resized on the fly.
Current image width 198. used in sprite width 198
allowed width 128 or 256 (graphics/sprites/npcs/npc-dyer.png)
warn: sprite=graphics/sprites/npcs/evil-obelisk.xml image width should be power of two. If not image will be resized on the fly.
Current image width 282. used in sprite width 282
allowed width 256 or 512 (graphics/sprites/npcs/evil-obelisk.png)
warn: sprite=graphics/sprites/npcs/evil-obelisk.xml image height should be power of two. If not image will be resized on the fly.
Current image height 110. used in sprite height 110
allowed height 64 or 128 (graphics/sprites/npcs/evil-obelisk.png)
warn: sprite=graphics/sprites/npcs/christmas_npcs.xml image width should be power of two. If not image will be resized on the fly.
Current image width 200. used in sprite width 200
allowed width 128 or 256 (graphics/sprites/npcs/christmas_npcs.png)
warn: sprite=graphics/sprites/npcs/christmas_npcs.xml image height should be power of two. If not image will be resized on the fly.
Current image height 180. used in sprite height 180
allowed height 128 or 256 (graphics/sprites/npcs/christmas_npcs.png)
warn: sprite=graphics/sprites/npcs/thermin_npcs.xml image width should be power of two. If not image will be resized on the fly.
Current image width 250. used in sprite width 250
allowed width 128 or 256 (graphics/sprites/npcs/thermin_npcs.png)
warn: sprite=graphics/sprites/npcs/thermin_npcs.xml image height should be power of two. If not image will be resized on the fly.
Current image height 160. used in sprite height 160
allowed height 128 or 256 (graphics/sprites/npcs/thermin_npcs.png)
warn: sprite=graphics/sprites/npcs/furnace.xml image width should be power of two. If not image will be resized on the fly.
Current image width 384. used in sprite width 384
allowed width 256 or 512 (graphics/sprites/npcs/furnace.png)
warn: sprite=graphics/sprites/npcs/furnace.xml image height should be power of two. If not image will be resized on the fly.
Current image height 96. used in sprite height 96
allowed height 64 or 128 (graphics/sprites/npcs/furnace.png)
warn: sprite=graphics/sprites/npcs/shapeshifter.xml image width should be power of two. If not image will be resized on the fly.
Current image width 330. used in sprite width 330
allowed width 256 or 512 (graphics/sprites/npcs/shapeshifter.png)
warn: sprite=graphics/sprites/npcs/shapeshifter.xml image height should be power of two. If not image will be resized on the fly.
Current image height 567. used in sprite height 567
allowed height 512 or 1024 (graphics/sprites/npcs/shapeshifter.png)
warn: sprite=graphics/sprites/npcs/soulmenhirs.xml image width should be power of two. If not image will be resized on the fly.
Current image width 312. used in sprite width 312
allowed width 256 or 512 (graphics/sprites/npcs/soulmenhirs.png)
warn: sprite=graphics/sprites/npcs/soulmenhirs.xml image height should be power of two. If not image will be resized on the fly.
Current image height 44. used in sprite height 44
allowed height 32 or 64 (graphics/sprites/npcs/soulmenhirs.png)
warn: sprite=graphics/sprites/npcs/sittingsage.xml image width should be power of two. If not image will be resized on the fly.
Current image width 120. used in sprite width 120
allowed width 64 or 128 (graphics/sprites/npcs/sittingsage.png)
warn: sprite=graphics/sprites/npcs/sittingsage.xml image height should be power of two. If not image will be resized on the fly.
Current image height 98. used in sprite height 98
allowed height 64 or 128 (graphics/sprites/npcs/sittingsage.png)
warn: sprite=graphics/sprites/npcs/sages.xml image width should be power of two. If not image will be resized on the fly.
Current image width 600. used in sprite width 600
allowed width 512 or 1024 (graphics/sprites/npcs/sages.png)
warn: sprite=graphics/sprites/npcs/sages.xml image height should be power of two. If not image will be resized on the fly.
Current image height 80. used in sprite height 80
allowed height 64 or 128 (graphics/sprites/npcs/sages.png)
Checking maps
error: file=maps/019-3.tmx overlaping tilesets gids "icecave" and "Snow x2"
error: file=maps/019-3.tmx overlaping tilesets gids "Collision" and "Snow x2"
error: file=maps/019-3.tmx overlaping tilesets gids "Snow x2" and "icecave"
error: file=maps/031-1.tmx overlaping tilesets gids "Snow x3" and "Snow x2"
error: file=maps/031-1.tmx overlaping tilesets gids "Snow x2" and "Snow x3"
error: file=maps/044-1.tmx overlaping tilesets gids "Snow_village2" and "Snow x2"
error: file=maps/044-1.tmx overlaping tilesets gids "Snow x2" and "Snow_village2"
error: file=maps/030-1.tmx overlaping tilesets gids "Snow_ground" and "Snow x2"
error: file=maps/030-1.tmx overlaping tilesets gids "Snow x2" and "Snow_ground"
Checking minimaps
Checking images dir
Checking icons dir
Checking sprites dir
warn: sprite=graphics/sprites/npcs/npc-treasurebox.xml image width should be power of two. If not image will be resized on the fly.
Current image width 448. used in sprite width 448
allowed width 256 or 512 (graphics/sprites/npcs/npc-treasurebox.png)
warn: sprite=graphics/sprites/npcs/npc-treasurebox.xml delay 75 must be multiple of 10 in action: stand, direction: default
warn: sprite=graphics/sprites/npcs/npc-casket.xml image width should be power of two. If not image will be resized on the fly.
Current image width 288. used in sprite width 288
allowed width 256 or 512 (graphics/particles/casket-trap_96x96.png)
warn: sprite=graphics/sprites/npcs/npc-casket.xml image height should be power of two. If not image will be resized on the fly.
Current image height 384. used in sprite height 384
allowed height 256 or 512 (graphics/particles/casket-trap_96x96.png)
warn: sprite=graphics/sprites/npcs/npc-casket.xml unused frames: 0,1,2,3,4,5,6,7,8,9
warn: sprite=graphics/sprites/npcs/npc-dice.xml image width should be power of two. If not image will be resized on the fly.
Current image width 348. used in sprite width 348
allowed width 256 or 512 (graphics/sprites/npcs/npc-dice.png)
warn: sprite=graphics/sprites/npcs/npc-dice.xml image height should be power of two. If not image will be resized on the fly.
Current image height 261. used in sprite height 261
allowed height 256 or 512 (graphics/sprites/npcs/npc-dice.png)
warn: sprite=graphics/sprites/npcs/saboteur.xml image width should be power of two. If not image will be resized on the fly.
Current image width 38. used in sprite width 38
allowed width 32 or 64 (graphics/sprites/npcs/saboteur.png)
warn: sprite=graphics/sprites/npcs/saboteur.xml image height should be power of two. If not image will be resized on the fly.
Current image height 57. used in sprite height 57
allowed height 32 or 64 (graphics/sprites/npcs/saboteur.png)
warn: sprite=graphics/sprites/icon-slow-poison.xml image width should be power of two. If not image will be resized on the fly.
Current image width 36. used in sprite width 36
allowed width 32 or 64 (graphics/sprites/icon-slow-poison.png)
warn: sprite=graphics/sprites/icon-slow-poison.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-slow-poison.png)
warn: sprite=graphics/sprites/icon-slow-poison.xml delay 275 must be multiple of 10 in action: default, direction: default
warn: sprite=graphics/sprites/player_male_base_old.xml image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/player_male_base.png)
warn: sprite=graphics/sprites/player_male_base_old.xml image height should be power of two. If not image will be resized on the fly.
Current image height 960. used in sprite height 960
allowed height 512 or 1024 (graphics/sprites/player_male_base.png)
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/player_male_base_old.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/icon-poison.xml image width should be power of two. If not image will be resized on the fly.
Current image width 108. used in sprite width 108
allowed width 64 or 128 (graphics/sprites/icon-poison.png)
warn: sprite=graphics/sprites/icon-poison.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-poison.png)
warn: sprite=graphics/sprites/icon-spell-shearing.xml image width should be power of two. If not image will be resized on the fly.
Current image width 13. used in sprite width 13
allowed width 8 or 16 (graphics/sprites/icon-spell-shearing.png)
warn: sprite=graphics/sprites/icon-spell-shearing.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-spell-shearing.png)
warn: sprite=graphics/sprites/icon-spell-protection-generic.xml image width should be power of two. If not image will be resized on the fly.
Current image width 36. used in sprite width 36
allowed width 32 or 64 (graphics/sprites/icon-spell-protection-generic.png)
warn: sprite=graphics/sprites/icon-spell-protection-generic.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-spell-protection-generic.png)
warn: sprite=graphics/sprites/monsters/terranite-mask.xml image width 97 (need 95) is not multiply to frame size 19, image:graphics/sprites/monsters/terranite-mask.png
warn: sprite=graphics/sprites/monsters/terranite-mask.xml image width should be power of two. If not image will be resized on the fly.
Current image width 97. used in sprite width 95
allowed width 64 or 128 (graphics/sprites/monsters/terranite-mask.png)
warn: sprite=graphics/sprites/monsters/terranite-mask.xml image height should be power of two. If not image will be resized on the fly.
Current image height 28. used in sprite height 28
allowed height 16 or 32 (graphics/sprites/monsters/terranite-mask.png)
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/monsters/terranite-mask.xml delay 225 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/monsters/accessories/ball-lighning-shadow.xml image height should be power of two. If not image will be resized on the fly.
Current image height 11. used in sprite height 11
allowed height 8 or 16 (graphics/sprites/monsters/accessories/generic-shadow-small-circle.png)
warn: sprite=graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml image height should be power of two. If not image will be resized on the fly.
Current image height 22. used in sprite height 22
allowed height 16 or 32 (graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png)
warn: sprite=graphics/sprites/emote.xml image width should be power of two. If not image will be resized on the fly.
Current image width 180. used in sprite width 180
allowed width 128 or 256 (graphics/sprites/emote.png)
warn: sprite=graphics/sprites/emote.xml image height should be power of two. If not image will be resized on the fly.
Current image height 224. used in sprite height 224
allowed height 128 or 256 (graphics/sprites/emote.png)
warn: sprite=graphics/sprites/icon-hidden.xml image width should be power of two. If not image will be resized on the fly.
Current image width 12. used in sprite width 12
allowed width 8 or 16 (graphics/sprites/icon-hidden.png)
warn: sprite=graphics/sprites/icon-hidden.xml image height should be power of two. If not image will be resized on the fly.
Current image height 12. used in sprite height 12
allowed height 8 or 16 (graphics/sprites/icon-hidden.png)
warn: sprite=graphics/sprites/icon-spell-attack-generic.xml image width should be power of two. If not image will be resized on the fly.
Current image width 13. used in sprite width 13
allowed width 8 or 16 (graphics/sprites/icon-spell-attack-generic.png)
warn: sprite=graphics/sprites/icon-spell-attack-generic.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-spell-attack-generic.png)
error: sprite=graphics/sprites/hairstyles/hairstyle00.xml incorrect number of imageset tags
warn: sprite=graphics/sprites/bow-halo.xml~ image width should be power of two. If not image will be resized on the fly.
Current image width 576. used in sprite width 576
allowed width 512 or 1024 (graphics/sprites/bow-halo.png)
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/bow-halo.xml~ delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/bow-halo.xml~ unused frames: 0,18,36,54
error: sprite=graphics/sprites/icon-haste-potion.xml dye mark incorrect size: graphics/sprites/icon-potion-c.png|G:#da69e5,ffdaff
warn: sprite=graphics/sprites/icon-haste-potion.xml image width 56 (need 52) is not multiply to frame size 13, image:graphics/sprites/icon-potion-c.png
warn: sprite=graphics/sprites/icon-haste-potion.xml image width should be power of two. If not image will be resized on the fly.
Current image width 56. used in sprite width 52
allowed width 32 or 64 (graphics/sprites/icon-potion-c.png)
warn: sprite=graphics/sprites/icon-haste-potion.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-potion-c.png)
warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml image width should be power of two. If not image will be resized on the fly.
Current image width 648. used in sprite width 648
allowed width 512 or 1024 (graphics/sprites/equipment/wings/butterfly wings.png)
warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml image height should be power of two. If not image will be resized on the fly.
Current image height 648. used in sprite height 648
allowed height 512 or 1024 (graphics/sprites/equipment/wings/butterfly wings.png)
warn: sprite=graphics/sprites/equipment/wings/butterflywings.xml unused frames: 6,7,24,25,42,43,60,61
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image width should be power of two. If not image will be resized on the fly.
Current image width 1152. used in sprite width 1152
allowed width 1024 or 2048 (graphics/sprites/equipment/wings/daemon wings.png)
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image height 1056 (need 1024) is not multiply to frame size 128, image:graphics/sprites/equipment/wings/daemon wings.png
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml image height should be power of two. If not image will be resized on the fly.
Current image height 1056. used in sprite height 1024
allowed height 1024 or 2048 (graphics/sprites/equipment/wings/daemon wings.png)
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/wings/daemonwings.xml unused frames: 13,14,15,16,17,26,31,32,33,34,35,44,49,50,51,52,53,62
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml image width should be power of two. If not image will be resized on the fly.
Current image width 648. used in sprite width 648
allowed width 512 or 1024 (graphics/sprites/equipment/wings/dragonfly wings.png)
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml image height should be power of two. If not image will be resized on the fly.
Current image height 648. used in sprite height 648
allowed height 512 or 1024 (graphics/sprites/equipment/wings/dragonfly wings.png)
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: down
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: left
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: up
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: stand, direction: right
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: down
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: left
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: up
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: walk, direction: right
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: down
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: left
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: up
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: sit, direction: right
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: down
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: left
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: up
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack, direction: right
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: down
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: left
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: up
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml delay 75 must be multiple of 10 in action: attack_bow, direction: right
warn: sprite=graphics/sprites/equipment/wings/dragonflywings.xml unused frames: 6,7,24,25,42,43,60,61
error: sprite=graphics/sprites/icon-iron-potion.xml dye mark incorrect size: graphics/sprites/icon-potion-b.png|G:#c05000,f0a000,f0f09f
warn: sprite=graphics/sprites/icon-iron-potion.xml image width 20 (need 13) is not multiply to frame size 13, image:graphics/sprites/icon-potion-b.png
warn: sprite=graphics/sprites/icon-iron-potion.xml image width should be power of two. If not image will be resized on the fly.
Current image width 20. used in sprite width 13
allowed width 16 or 32 (graphics/sprites/icon-potion-b.png)
warn: sprite=graphics/sprites/icon-iron-potion.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-potion-b.png)
warn: sprite=graphics/sprites/icon-invisible.xml image height should be power of two. If not image will be resized on the fly.
Current image height 24. used in sprite height 24
allowed height 16 or 32 (graphics/sprites/icon-invisible.png)
warn: sprite=graphics/sprites/icon-green-barrier.xml image width should be power of two. If not image will be resized on the fly.
Current image width 39. used in sprite width 39
allowed width 32 or 64 (graphics/sprites/icon-green-barrier.png)
warn: sprite=graphics/sprites/icon-green-barrier.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-green-barrier.png)
warn: sprite=graphics/sprites/icon-spell-haste.xml image width should be power of two. If not image will be resized on the fly.
Current image width 13. used in sprite width 13
allowed width 8 or 16 (graphics/sprites/icon-spell-haste.png)
warn: sprite=graphics/sprites/icon-spell-haste.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-spell-haste.png)
error: sprite=graphics/sprites/icon-red-rotating-hex.xml dye mark incorrect size: graphics/particles/hex-facet-50.png|W:#ff0000
warn: sprite=graphics/sprites/icon-red-rotating-hex.xml image width should be power of two. If not image will be resized on the fly.
Current image width 72. used in sprite width 72
allowed width 64 or 128 (graphics/particles/hex-facet-50.png)
warn: sprite=graphics/sprites/icon-red-rotating-hex.xml image height should be power of two. If not image will be resized on the fly.
Current image height 11. used in sprite height 11
allowed height 8 or 16 (graphics/particles/hex-facet-50.png)
warn: sprite=graphics/sprites/icon-feather.xml image width should be power of two. If not image will be resized on the fly.
Current image width 13. used in sprite width 13
allowed width 8 or 16 (graphics/sprites/icon-feather.png)
warn: sprite=graphics/sprites/icon-feather.xml image height should be power of two. If not image will be resized on the fly.
Current image height 20. used in sprite height 20
allowed height 16 or 32 (graphics/sprites/icon-feather.png)
Checking particles dir
Checking sfx dir
Checking music dir
warn: directory music/ not exist
--------------------------------------------------------------------------------
Total:
Warnings: 3149
Errors: 103