package Object::Accessor; use strict; use Carp qw[carp croak]; use vars qw[$FATAL $DEBUG $AUTOLOAD $VERSION]; use Params::Check qw[allow]; use Data::Dumper; ### some objects might have overload enabled, we'll need to ### disable string overloading for callbacks require overload; $VERSION = '0.32'; $FATAL = 0; $DEBUG = 0; use constant VALUE => 0; # array index in the hash value use constant ALLOW => 1; # array index in the hash value =head1 NAME Object::Accessor =head1 SYNOPSIS ### using the object $obj = Object::Accessor->new; # create object $obj = Object::Accessor->new(@list); # create object with accessors $obj = Object::Accessor->new(\%h); # create object with accessors # and their allow handlers $bool = $obj->mk_accessors('foo'); # create accessors $bool = $obj->mk_accessors( # create accessors with input {foo => ALLOW_HANDLER} ); # validation $clone = $obj->mk_clone; # create a clone of original # object without data $bool = $obj->mk_flush; # clean out all data @list = $obj->ls_accessors; # retrieves a list of all # accessors for this object $bar = $obj->foo('bar'); # set 'foo' to 'bar' $bar = $obj->foo(); # retrieve 'bar' again $sub = $obj->can('foo'); # retrieve coderef for # 'foo' accessor $bar = $sub->('bar'); # set 'foo' via coderef $bar = $sub->(); # retrieve 'bar' by coderef ### using the object as base class package My::Class; use base 'Object::Accessor'; $obj = My::Class->new; # create base object $bool = $obj->mk_accessors('foo'); # create accessors, etc... ### make all attempted access to non-existant accessors fatal ### (defaults to false) $Object::Accessor::FATAL = 1; ### enable debugging $Object::Accessor::DEBUG = 1; ### advanced usage -- callbacks { my $obj = Object::Accessor->new('foo'); $obj->register_callback( sub { ... } ); $obj->foo( 1 ); # these calls invoke the callback you registered $obj->foo() # which allows you to change the get/set # behaviour and what is returned to the caller. } ### advanced usage -- lvalue attributes { my $obj = Object::Accessor::Lvalue->new('foo'); print $obj->foo = 1; # will print 1 } ### advanced usage -- scoped attribute values { my $obj = Object::Accessor->new('foo'); $obj->foo( 1 ); print $obj->foo; # will print 1 ### bind the scope of the value of attribute 'foo' ### to the scope of '$x' -- when $x goes out of ### scope, 'foo's previous value will be restored { $obj->foo( 2 => \my $x ); print $obj->foo, ' ', $x; # will print '2 2' } print $obj->foo; # will print 1 } =head1 DESCRIPTION C provides an interface to create per object accessors (as opposed to per C accessors, as, for example, C provides). You can choose to either subclass this module, and thus using its accessors on your own module, or to store an C object inside your own object, and access the accessors from there. See the C for examples. =head1 METHODS =head2 $object = Object::Accessor->new( [ARGS] ); Creates a new (and empty) C object. This method is inheritable. Any arguments given to C are passed straight to C. If you want to be able to assign to your accessors as if they were Cs, you should create your object in the C namespace instead. See the section on C below. =cut sub new { my $class = shift; my $obj = bless {}, $class; $obj->mk_accessors( @_ ) if @_; return $obj; } =head2 $bool = $object->mk_accessors( @ACCESSORS | \%ACCESSOR_MAP ); Creates a list of accessors for this object (and C for other ones in the same class!). Will not clobber existing data, so if an accessor already exists, requesting to create again is effectively a C. When providing a C as argument, rather than a normal list, you can specify a list of key/value pairs of accessors and their respective input validators. The validators can be anything that C's C function accepts. Please see its manpage for details. For example: $object->mk_accessors( { foo => qr/^\d+$/, # digits only bar => [0,1], # booleans zot => \&my_sub # a custom verification sub } ); Returns true on success, false on failure. Accessors that are called on an object, that do not exist return C by default, but you can make this a fatal error by setting the global variable C<$FATAL> to true. See the section on C for details. Note that you can bind the values of attributes to a scope. This allows you to C change a value of an attribute, and have it's original value restored up on the end of it's bound variable's scope; For example, in this snippet of code, the attribute C will temporarily be set to C<2>, until the end of the scope of C<$x>, at which point the original value of C<1> will be restored. my $obj = Object::Accessor->new; $obj->mk_accessors('foo'); $obj->foo( 1 ); print $obj->foo; # will print 1 ### bind the scope of the value of attribute 'foo' ### to the scope of '$x' -- when $x goes out of ### scope, 'foo' previous value will be restored { $obj->foo( 2 => \my $x ); print $obj->foo, ' ', $x; # will print '2 2' } print $obj->foo; # will print 1 Note that all accessors are read/write for everyone. See the C section for details. =cut sub mk_accessors { my $self = $_[0]; my $is_hash = UNIVERSAL::isa( $_[1], 'HASH' ); ### first argument is a hashref, which means key/val pairs ### as keys + allow handlers for my $acc ( $is_hash ? keys %{$_[1]} : @_[1..$#_] ) { ### already created apparently if( exists $self->{$acc} ) { __PACKAGE__->___debug( "Accessor '$acc' already exists"); next; } __PACKAGE__->___debug( "Creating accessor '$acc'"); ### explicitly vivify it, so that exists works in ls_accessors() $self->{$acc}->[VALUE] = undef; ### set the allow handler only if one was specified $self->{$acc}->[ALLOW] = $_[1]->{$acc} if $is_hash; } return 1; } =head2 @list = $self->ls_accessors; Returns a list of accessors that are supported by the current object. The corresponding coderefs can be retrieved by passing this list one by one to the C method. =cut sub ls_accessors { ### metainformation is stored in the stringified ### key of the object, so skip that when listing accessors return sort grep { $_ ne "$_[0]" } keys %{$_[0]}; } =head2 $ref = $self->ls_allow(KEY) Returns the allow handler for the given key, which can be used with C's C handler. If there was no allow handler specified, an allow handler that always returns true will be returned. =cut sub ls_allow { my $self = shift; my $key = shift or return; return exists $self->{$key}->[ALLOW] ? $self->{$key}->[ALLOW] : sub { 1 }; } =head2 $clone = $self->mk_clone; Makes a clone of the current object, which will have the exact same accessors as the current object, but without the data stored in them. =cut ### XXX this creates an object WITH allow handlers at all times. ### even if the original didnt sub mk_clone { my $self = $_[0]; my $class = ref $self; my $clone = $class->new; ### split out accessors with and without allow handlers, so we ### don't install dummy allow handers (which makes O::A::lvalue ### warn for exampel) my %hash; my @list; for my $acc ( $self->ls_accessors ) { my $allow = $self->{$acc}->[ALLOW]; $allow ? $hash{$acc} = $allow : push @list, $acc; } ### copy the accessors from $self to $clone $clone->mk_accessors( \%hash ) if %hash; $clone->mk_accessors( @list ) if @list; ### copy callbacks #$clone->{"$clone"} = $self->{"$self"} if $self->{"$self"}; $clone->___callback( $self->___callback ); return $clone; } =head2 $bool = $self->mk_flush; Flushes all the data from the current object; all accessors will be set back to their default state of C. Returns true on success and false on failure. =cut sub mk_flush { my $self = $_[0]; # set each accessor's data to undef $self->{$_}->[VALUE] = undef for $self->ls_accessors; return 1; } =head2 $bool = $self->mk_verify; Checks if all values in the current object are in accordance with their own allow handler. Specifically useful to check if an empty initialised object has been filled with values satisfying their own allow criteria. =cut sub mk_verify { my $self = $_[0]; my $fail; for my $name ( $self->ls_accessors ) { unless( allow( $self->$name, $self->ls_allow( $name ) ) ) { my $val = defined $self->$name ? $self->$name : ''; __PACKAGE__->___error("'$name' ($val) is invalid"); $fail++; } } return if $fail; return 1; } =head2 $bool = $self->register_callback( sub { ... } ); This method allows you to register a callback, that is invoked every time an accessor is called. This allows you to munge input data, access external data stores, etc. You are free to return whatever you wish. On a C call, the data is even stored in the object. Below is an example of the use of a callback. $object->some_method( "some_value" ); my $callback = sub { my $self = shift; # the object my $meth = shift; # "some_method" my $val = shift; # ["some_value"] # could be undef -- check 'exists'; # if scalar @$val is empty, it was a 'get' # your code here return $new_val; # the value you want to be set/returned } To access the values stored in the object, circumventing the callback structure, you should use the C<___get> and C<___set> methods documented further down. =cut sub register_callback { my $self = shift; my $sub = shift or return; ### use the memory address as key, it's not used EVER as an ### accessor --kane $self->___callback( $sub ); return 1; } =head2 $bool = $self->can( METHOD_NAME ) This method overrides C in order to provide coderefs to accessors which are loaded on demand. It will behave just like C where it can -- returning a class method if it exists, or a closure pointing to a valid accessor of this particular object. You can use it as follows: $sub = $object->can('some_accessor'); # retrieve the coderef $sub->('foo'); # 'some_accessor' now set # to 'foo' for $object $foo = $sub->(); # retrieve the contents # of 'some_accessor' See the C for more examples. =cut ### custom 'can' as UNIVERSAL::can ignores autoload sub can { my($self, $method) = @_; ### it's one of our regular methods if( $self->UNIVERSAL::can($method) ) { __PACKAGE__->___debug( "Can '$method' -- provided by package" ); return $self->UNIVERSAL::can($method); } ### it's an accessor we provide; if( UNIVERSAL::isa( $self, 'HASH' ) and exists $self->{$method} ) { __PACKAGE__->___debug( "Can '$method' -- provided by object" ); return sub { $self->$method(@_); } } ### we don't support it __PACKAGE__->___debug( "Cannot '$method'" ); return; } ### don't autoload this sub DESTROY { 1 }; ### use autoload so we can have per-object accessors, ### not per class, as that is incorrect sub AUTOLOAD { my $self = shift; my($method) = ($AUTOLOAD =~ /([^:']+$)/); my $val = $self->___autoload( $method, @_ ) or return; return $val->[0]; } sub ___autoload { my $self = shift; my $method = shift; my $assign = scalar @_; # is this an assignment? ### a method on our object if( UNIVERSAL::isa( $self, 'HASH' ) ) { if ( not exists $self->{$method} ) { __PACKAGE__->___error("No such accessor '$method'", 1); return; } ### a method on something else, die with a descriptive error; } else { local $FATAL = 1; __PACKAGE__->___error( "You called '$AUTOLOAD' on '$self' which was interpreted by ". __PACKAGE__ . " as an object call. Did you mean to include ". "'$method' from somewhere else?", 1 ); } ### assign? my $val = $assign ? shift(@_) : $self->___get( $method ); if( $assign ) { ### any binding? if( $_[0] ) { if( ref $_[0] and UNIVERSAL::isa( $_[0], 'SCALAR' ) ) { ### tie the reference, so we get an object and ### we can use it's going out of scope to restore ### the old value my $cur = $self->{$method}->[VALUE]; tie ${$_[0]}, __PACKAGE__ . '::TIE', sub { $self->$method( $cur ) }; ${$_[0]} = $val; } else { __PACKAGE__->___error( "Can not bind '$method' to anything but a SCALAR", 1 ); } } ### need to check the value? if( exists $self->{$method}->[ALLOW] ) { ### double assignment due to 'used only once' warnings local $Params::Check::VERBOSE = 0; local $Params::Check::VERBOSE = 0; allow( $val, $self->{$method}->[ALLOW] ) or ( __PACKAGE__->___error( "'$val' is an invalid value for '$method'", 1), return ); } } ### callbacks? if( my $sub = $self->___callback ) { $val = eval { $sub->( $self, $method, ($assign ? [$val] : []) ) }; ### register the error $self->___error( $@, 1 ), return if $@; } ### now we can actually assign it if( $assign ) { $self->___set( $method, $val ) or return; } return [$val]; } =head2 $val = $self->___get( METHOD_NAME ); Method to directly access the value of the given accessor in the object. It circumvents all calls to allow checks, callbakcs, etc. Use only if you C! General usage for this functionality would be in your own custom callbacks. =cut ### XXX O::A::lvalue is mirroring this behaviour! if this ### changes, lvalue's autoload must be changed as well sub ___get { my $self = shift; my $method = shift or return; return $self->{$method}->[VALUE]; } =head2 $bool = $self->___set( METHOD_NAME => VALUE ); Method to directly set the value of the given accessor in the object. It circumvents all calls to allow checks, callbakcs, etc. Use only if you C! General usage for this functionality would be in your own custom callbacks. =cut sub ___set { my $self = shift; my $method = shift or return; ### you didn't give us a value to set! exists $_[0] or return; my $val = shift; ### if there's more arguments than $self, then ### replace the method called by the accessor. ### XXX implement rw vs ro accessors! $self->{$method}->[VALUE] = $val; return 1; } sub ___debug { return unless $DEBUG; my $self = shift; my $msg = shift; my $lvl = shift || 0; local $Carp::CarpLevel += 1; carp($msg); } sub ___error { my $self = shift; my $msg = shift; my $lvl = shift || 0; local $Carp::CarpLevel += ($lvl + 1); $FATAL ? croak($msg) : carp($msg); } ### objects might be overloaded.. if so, we can't trust what "$self" ### will return, which might get *really* painful.. so check for that ### and get their unoverloaded stringval if needed. sub ___callback { my $self = shift; my $sub = shift; my $mem = overload::Overloaded( $self ) ? overload::StrVal( $self ) : "$self"; $self->{$mem} = $sub if $sub; return $self->{$mem}; } =head1 LVALUE ACCESSORS C supports C attributes as well. To enable these, you should create your objects in the designated namespace, C. For example: my $obj = Object::Accessor::Lvalue->new('foo'); $obj->foo += 1; print $obj->foo; will actually print C<1> and work as expected. Since this is an optional feature, that's not desirable in all cases, we require you to explicitly use the C class. Doing the same on the standard C>Accessor> class would generate the following code & errors: my $obj = Object::Accessor->new('foo'); $obj->foo += 1; Can't modify non-lvalue subroutine call Note that C support on C routines is a C feature. See perldoc L for details. =head2 CAVEATS =over 4 =item * Allow handlers Due to the nature of C, we never get access to the value you are assigning, so we can not check it againt your allow handler. Allow handlers are therefor unsupported under C conditions. See C for details. =item * Callbacks Due to the nature of C, we never get access to the value you are assigning, so we can not check provide this value to your callback. Furthermore, we can not distinguish between a C and a C call. Callbacks are therefor unsupported under C conditions. See C for details. =cut { package Object::Accessor::Lvalue; use base 'Object::Accessor'; use strict; use vars qw[$AUTOLOAD]; ### constants needed to access values from the objects *VALUE = *Object::Accessor::VALUE; *ALLOW = *Object::Accessor::ALLOW; ### largely copied from O::A::Autoload sub AUTOLOAD : lvalue { my $self = shift; my($method) = ($AUTOLOAD =~ /([^:']+$)/); $self->___autoload( $method, @_ ) or return; ### *dont* add return to it, or it won't be stored ### see perldoc perlsub on lvalue subs ### XXX can't use $self->___get( ... ), as we MUST have ### the container that's used for the lvalue assign as ### the last statement... :( $self->{$method}->[ VALUE() ]; } sub mk_accessors { my $self = shift; my $is_hash = UNIVERSAL::isa( $_[0], 'HASH' ); $self->___error( "Allow handlers are not supported for '". __PACKAGE__ ."' objects" ) if $is_hash; return $self->SUPER::mk_accessors( @_ ); } sub register_callback { my $self = shift; $self->___error( "Callbacks are not supported for '". __PACKAGE__ ."' objects" ); return; } } ### standard tie class for bound attributes { package Object::Accessor::TIE; use Tie::Scalar; use Data::Dumper; use base 'Tie::StdScalar'; my %local = (); sub TIESCALAR { my $class = shift; my $sub = shift; my $ref = undef; my $obj = bless \$ref, $class; ### store the restore sub $local{ $obj } = $sub; return $obj; } sub DESTROY { my $tied = shift; my $sub = delete $local{ $tied }; ### run the restore sub to set the old value back return $sub->(); } } =head1 GLOBAL VARIABLES =head2 $Object::Accessor::FATAL Set this variable to true to make all attempted access to non-existant accessors be fatal. This defaults to C. =head2 $Object::Accessor::DEBUG Set this variable to enable debugging output. This defaults to C. =head1 TODO =head2 Create read-only accessors Currently all accessors are read/write for everyone. Perhaps a future release should make it possible to have read-only accessors as well. =head1 CAVEATS If you use codereferences for your allow handlers, you will not be able to freeze the data structures using C. Due to a bug in storable (until at least version 2.15), C compiled regexes also don't de-serialize properly. Although this bug has been reported, you should be aware of this issue when serializing your objects. You can track the bug here: http://rt.cpan.org/Ticket/Display.html?id=1827 =head1 AUTHOR This module by Jos Boumans Ekane@cpan.orgE. =head1 COPYRIGHT This module is copyright (c) 2004-2005 Jos Boumans Ekane@cpan.orgE. All rights reserved. This library is free software; you may redistribute and/or modify it under the same terms as Perl itself. =cut 1;